It must have been back in the day when Terry Pratchett's
Discworld II was released that I first noticed
PC Zone proclaiming the
adventure gaming genre dead and most probably
buried too, even though quite a few classics like
Gabriel Knight III or
Sanitarium would still follow. Yet, it was indeed more than obvious that the glory days of
Monkey Island,
Space Quest and
Day of the Tentacle were definitely coming to their end. Games went mainstream, quality dropped, the thinking gamer became a ridiculously small minority, good taste went tits up and magazines kept telling everyone just how very dead adventures were.
Heck, even now, after the obviously lucrative niche market
The Adventure Company has carved itself, a variety of quirky
Nintendo DS adventures and the amazing success of
Sam and Max Series 1, nobody is convinced that adventures are truly back and people are still talking about redefining the genre, dropping costs, appealing to the mainstream, going 3D, whatever. What they are very obviously forgetting is that game crafting isn't a power bestowed solely to big studios by the gods of gaming. It's an art and craft everyone can have a try at, by either producing a freeware game or going for the more life-sustaining indy commercial development model. This exactly is the case with independent and/or freeware adventure games, a creative scene that's been thriving for over a decade and going from strength to strength.
An
Independent Adventure Game, you see, is a game created outside the stuffy world of uneducated managers who think they actually know what people like and believe there's no value besides the exchange one. Indy Adventure Games, just like any medieval artisan's product, only have to be true to the creator's vision. They can be wildly innovative, copyright infringing, in full pixelated 2D, remakes of classic games, political, silly, absolutely shite, pop, over 500MB, excellent, boring, free or very cheap; anything at all. And, unlike commercial games, especially the ridiculously expensive ones which we've been living with for quite some time, they just can't be proclaimed dead. As long as people -ordinary people- care for them, they'll be around.
To play an Independent Adventure Game...For the time being though, the indy adventure game is far from a dying species. One could even speak of an apex, if it weren't for the ever increasing volume, variety and quality of productions. There are happily dozens of extremely talented developers and groups that keep churning out game after lovely game. To find out about -and of course play- said games, well, you're spoiled for choice. For starters, this very blog will keep on covering those that catch my eye, Tim's brilliant
Independent Gaming will let you know about 99% of the newest releases, the
Adventure Gamers Underground section, the
AGS games pages,
Adventure Developers,
Erin's blog and the
the Adventuress will go on discovering and reviewing them, and then there are the developers' websites like those of
xii games,
Herculean Effort,
Wadjet Eye and
Radical Poesis to search and savor.
<Intermission:
In the unlikely case you've never played an adventure game and are thinking of having a try now that you 've just discovered the world of freeware, please, do not expect frantic action. Expect interesting stories, mainly 2D graphics, lots of puzzles, inventory manipulation and lots and lots of pointing and clicking at things. The mouse and a capacity for lateral thinking are your friends.
/>Now, to get you started and playing the latest and probably the best, I can't help but suggest having a look at the linking epic that is my
AGS Awards Winners 2006 post and the
TOP 20 indy Adventures of 2006 as selected by
Independent Gaming. Then, there's this short 'n' random selection of games, merely for illustration purposes:
What Linus Bruckman Sees When His Eyes Are Closed
Could you ever imagine
EA coming up with a title like that? Or with a game simultaneously featuring two distinct stories? How about a hard brain twister? The most innovative adventure game of the past decade then? Of course not, and that's the beauty of it. Download
Linus here.
Space Quest 0: Replicated
Not a huge admirer of fan creations based on existing games, but this one is a glowing exception.
SQ 0 is an excellent, original and funny little game, complete with 16-colour EGA graphics and old-fashioned parser interface, in which -you know- you type stuff. Could have easily been a proper part of the
SQ saga methinks. Download it
here.
Missing
Now, for some adult-oriented entertainment.
Missing is a gritty and beautifully illustrated adventure utilizing a simple
ICOM-like point-and-click interface, that puts the players in the (
probably) authoritarian shoes of a cop searching for his vanished wife and kid. Download it
here.
Soviet Unterzoegersdorf
Quasi-political satire with photorealistic graphics and absurdist humor, this one features a socialist cop in an almost socialist fictional state surrounded by
Fortress Europe. Also looks quite a bit like
Gabriel Knight II. Download it
here.
Nearly Departed
A game by John Green, a
Disney illustrator, no less. Fantastic graphics, impressive cartoon quality animation, simple interface and a still unfinished but very playable and highly enjoyable adventure. Besides, it's the story of a reluctant zombie. Download it
here.
Crafting, it's so easy.Well, provided you can come up with some decent graphics, game design, animation and music, it is. Programming could come in handy too, but as creating your very own engine can be both difficult and time consuming, there are many -mostly freeware- tools/engines that only require a minimum of effort and programming skill. The list that follows will hopefully help you. As for
Interactive Fiction (
text-adventures) it will be covered some other time. For now have a look at this interesting
i-f writing bit.
AGS, the hallowed
Adventure Games Studio, is by far the most popular scripting and adventure game creation environment to date. Pretty easy to use, freeware, geared towards classic 2D point-and-click retro adventures and backed up by a huge vibrant community, it's probably where you should begin.
Have a look.
LASSIE Adventure Studio, another free game creator, provides with the tools to create adventures in the classic
Lucasarts style in
Macromedia,
Flash and
Shockwave. Why not visit the
LASSIE official site then?
The
Wintermute Engine is slightly less easy to use a development environment, but with obvious 3D capabilities, impressive built-in graphical effects and high-tech tendencies. Quite the beast, really. Download it
here.
Finally, and in a very blog-post ending way, you can also give the pretty excellent
SLUDGE and
Adventure Maker (
also does PSP software, mind you!) tools a go. They are definitely worth your time. And mine.