Jun 27, 2007

The Open RPG online virtual table top

I mean, really, how often have you used a virtual table top? Let alone an online one... Anyway, it seems they can come in quite a bit handy, provided you're not looking forward to putting your ornate tequila glass on them, but rather using them for some lovely pen & paper RPG gaming with your friends. Online, that is.

You see, them virtual tables provide gaming groups with everything they need to play their RPG of choice without having to physically meet or touch any sort of dice, which might seem quite the antisocial thing to do, but can be very helpful for playing with friends living thousands of kilometers away or for spending some truly productive time at work. Open RPG for example offers players and GMs an integrated environment complete with miniature map, die rollers, chat, data organizer and the ability to run ones own game server, that's flexible enough to host any game system imaginable.

What's more, Open RPG is absolutely free to use and you can download it here. A huge variety of plug-ins can be found here, whereas online-gaming maps are available here and quite a few hand-drawn "miniatures" here. Oh, and if you really feel like paying for something you could give Fantasy Grounds a try.

As for Gnome's Lair, well, you know, being the happy cheap ass gamers we all are, we could give this online RPG thing a go. The entity behind from the gutter seems to be interested in it already, and rumours have been heard of a Call of Cthulhu session. Anyone interested, please, do leave a comment or drop me a line. Could be fun you know...

Related @ Gnome's Lair: Roleplaying Games for CRPGers, tons of free character sheets, the joys of Dungeons & Dragons

Jun 26, 2007

Decker's Delight Links (26.Jun.07)

Yes, it's been less than a month, but Decker's Delight Links are back way sooner than expected, though definitely not sooner than promised. Now, turn on the A/C, drink a lemonade, jack into cyberspace and enjoy some of the web's best bits (with a strong retro flavour)...
Richard Cobbet, the man with the (excellent) journal, has gone out of his way to remind us just how powerful a weapon humor can be, especially against the puny forces of ignorance, bigotry, fascism and sheer bad taste. Manhunt 2: UK edition is his take on the Manhunt 2 censorship issue.

NFG Games, being the detached & esteemed game historians they apparently are, have come up with some lavishly illustrated Sonic: A sprite history and Castlevania: Another sprite history feature articles instead. Ah, the sheer beauty of 2D pixel art...

And speaking of historians let us not forget their more commodified version: collectors. They'll be glad to know that Game Set Watch has gone all Retro Treasures loving (well, almost) and published an exhaustive SEGA Genesis collector's guide, covering everything from the original MegaDrive, to the fabled Neptune, to the unappreciated Sega CD.

Reporting from the pure gaming retro gaming front, racketboy (with the help of marurun) has compiled the fantastic TurboGrafx-16 101: The Beginner's Guide finally shedding some light on a console I haven't even touched.

Now, keeping with the retro theme of this DDL installment and searching around the mainstream sites, I noticed GameSpot presenting the truly excellent Unsung Heroes: Groundbreaking Games from Computer History. It's a feature article on the forefathers of Civilization, The Sims, the FPS sniper rifle and the inspiration behind some wildly successful contemporary games.

Oh, and as Independent Gaming wisely noticed, the latest issue (that, would be no.2) of the RGCD discmag, the essential discmag for retro gamers, is finally available for download right here. Its 170MB of game files, dozens of reviews and 6 wholesome features are something you must absolutely see for yourselves.

Failing that, do pay Bits Bytes Pixels Sprites a visit and drool over the fantastic Adventure II for the Atari 5200, the homebrew sequel to the classic Atari 2600 Adventure that just (weeeell...) got released.

ZX Spectrum lovers, or more precisely people who wish they had loved an 8-bit Speccy when it was young and perky, should be thrilled to know that the mysterious individuals behind the HEXUS.gaming personas have prepared a feature on the games of the ZX Spectrum just for them. Ok, us too.


Hotter than a hot thing Quick Links:

Jun 23, 2007

Skool Daze: The Walkthrough


Ok, the video above (apparently an RZX Archive production) is something you probably won't be using as a walkthrough per se; I'll admit that. On the other hand, it will more than give you an idea of what to expect from Skool Daze, the definitive generation defining ZX Spectrum classic and grandaddy of all freeform a la GTA gameplay. To find out more, you could try actually playing the original game online, reading the relevant World of Spectrum bit or giving the excellent Klass of '99 freeware retro remake a go.

Related @ Gnome's Lair: Colecovision emulation, Guitar Hero C64, 3D Ant Attack, Speccy does Win 3.1

Jun 21, 2007

The World of Padman frantic 'n' free FPS thingy

Suppose a mad scientist crossed a smurf, Superman, the Quake engine and lots of colorful weaponry. What would he come up with? Not much, surely. Suppose, now, a talented -mainly German- modding team got the same ingredients, updated to the Quake III: Arena engine and added a splash of humor. What would they come up with? But, The World of Padman of course, a brilliant freeware FPS.

The game, a hefty 550MB download, is a hectic shooter set in cartoony world, that utilizes the now open-source Q3 engine and features 3 distinct game modes, a dozen or so maps and some genuinely bizarre weapons and power-ups. Get it right here and, while you're at it, do have a stroll around the official WoP site. Oh, and just to make sure, know that this is a standalone game, not a mod. There's is no need to have anything Quake III related installed. What's more the game runs on Windows, Mac and Linux.

Related @ Gnome's Lair: The best commercial games gone freeware, Meteor Busters @ PixelBoy, Cutting edge Unreal Tournament mods

Jun 20, 2007

Fallout 2 Art and Bondage gear

Fallout 3 by Bethesda will soon be a reality, but I'm pretty confident it won't manage to reach the level of depth, atmosphere, tactical thinking and sheer quality of the brilliant CRPG classic that was Fallout 2. You see, no matter how finely the Oblivion engine gets tweaked or how well the quasi turn-based combat system is integrated, Fallout 3 will definitely lack the bondage & erotic gear. What bondage gear? Well, that bondage gear (use your imagination):

To see an amazingly complete collection of Fallout 2 art assets -and visit the source of the kinky gear pictured above- do visit this most excellent place. It's a part of the Fan Made Fallout site.

Related @ Gnome's Lair: Tomb Raider Anniversary nudies, Accidental Video Game Porn, Naughty, naughty Might & Magic

Jun 19, 2007

A CRPGer friendly introduction to the world of pen & paper Role Playing Games

So, uh, let's start with a disclaimer, shall we? Lovely. If you are one of the few proper pen & paper RPG gamers frequenting Gnome's Lair, then you really don't need to read any further. Really. You'll probably know all there is to it. If, on the other hand, you are video gamer or preferably a video gamer that can appreciate the intricacies of Fallout, the vast worlds of Morrowind, the demented setting of Planescape and truly enjoy your average (or garden) video game RPG, then you might just be interested in finding out a bit more on them pen & paper RPGs, the sources of inspiration behind every CRPG from Ultima to Fallout 3, in which case you should probably read on.

For starters, in an ideal world, nobody in their right mind would ever dream mentioning pen & paper before the RPG bit. The later should be enough, mainly because the vast majority of computer/video game RPGs (CRPGs) lack the actual roleplaying bit, at least in the more traditional sense, which of course you wouldn't know unless you had already played a real RPG, something rather impossible as you wouldn't be reading this very article, would you now? Anyway. All a CRPG ever did to earn its role-playing title was borrow some ideas (e.g. character creation), game mechanics (e.g. combat, hit points, to-hit modifiers) and/or setting (e.g. The Forgotten Realms, Shadowrun), but never came close to emulating the true, traditional, wholesome, imaginative, wholly satanic and ridiculously time-consuming RPG experience.

So, what is an RPG? Well, it's a role playing game, that's what it is. Players assume roles and act out impromptu parts -following certain rules and in thoroughly defined settings- much like actors in radio theatre. Only, this is interactive theatre. You not only take part in a story but actually help tell it, as you're absolutely free to do whatever crosses your mind.

How is this achieved? Simple. One of the players assumes the very important role of Game Master, Storyteller, Dungeon Master, Keeper, whatever. Let's call him -as most RPGers do- the GM. Well, said GM's job is to act as the other players' senses, describing everything they see hear and smell, as the general organizer of play, as the narrator of the main plot and as the ultimate rules referee. His or her job, essentially, is to be what a PC or games console is -say- to an Oblivion gamer: the screen, the speakers, the physics engine, the enemy A.I., the voice of Patrick Stewart. The major difference though is that a GM, unlike even 2 PS3s supported by a Pentium 5, can react and adopt to absolutely anything a player might come up with...

Hence the importance of the rest of the players in the storytelling part. They are free to experience, twist, enrich, play through and ultimately shape the GM's plot, always following some rules, not unlike those a video game would impose on a gamer. Rules, that determine whether a player kills a monster, is stealthy enough to bypass a drowsy guard or even adequately desirable to organise an orgy. What's more, and just like in the vast majority of CRPGs, players get to create a character, an in-game persona, typically called the PC or Player Character, as opposed to the NPC or Non Player Character, obviously played by the GM.

What must absolutely be understood is that the GM is not the adversary of the players. He or she is just an instrumental part of a group of people enjoying a storytelling game. After all, there is no antagonism among players. Nobody can win in the traditional way and the game never really needs to end, as PCs grow older, more experienced and set forth for new adventures (in true MMORPG fashion). RPGs are collaborative, social, storytelling, imaginative affairs, totally unlike board and war games, even though they might share the use of dice -usually to determine the success of an action, be it combat or not.

Now, provided you're even slightly intrigued, here are some pretty popular games/systems/settings (they usually come in the guise of books, you know, them nice papery things) to get you started. Surely you'll recognize some of the names... Dungeons and Dragons (the father of the modern RPG, pretty complex, but perfectly balanced rules, huge variety of mostly fantasy settings), Call of Cthulhu (simple rules, fantastic insanity system, spawn of Lovecraft, brilliant and comfortably short scenarios) Vampire / WoD (simple and extremely versatile rules, Gothic feel, excellent prose), Shadowrun (very tactical, smart hacking mechanics, cyberpunk meets fantasy setting), Rolemaster (more complex than an accountant's spreadsheet, but weirdly enjoyable) and the utterly notorious Aftermath!.

Anything else you care to know? Well, that's what the comments section is for, you know...

Related @ Gnome's Lair: Tons of free character sheets, a hilarious RPG mockumentary, lawful and uncensored RPG sex