Nov 19, 2020
A Wild Book Appears
Aug 16, 2010
A session of Chill

I hadn't played a proper roleplaying game for so long, I had almost forgotten what it feels like, which is kind of a shame as it feels pretty much brilliant; a fact of life I was reminded of a couple of days ago when I, the lady of the lair and my best friend went over to another friend's place for a few hours of Chill. A few hours that turned out to be, well, quite a bit more than a few and were even enjoyed by said lady who had -interestingly- never experienced an RPG before.
After all, we did get back home both slightly tipsy and at 4 o' clock in the morning, which made this feel like a most proper and mainstream of Saturday nights. Of course it wasn't. It was a night when we got recruited by SAVE (the Societas Argenti Viae Eternitata) to combat the Unknown somewhere in the snowy parts of northwestern USA, got to think, scheme, strategize, solve puzzles and combat a most disturbing entity with a taste for cannibals, while rolling dice, listening to atmospheric music, chatting (or, well, strongly disagreeing) about art and drinking a truly fine single malt whiskey. Yes, it was a fun, rewarding and most invigorating night, that reminded me that making time for the odd RPG session should become a priority. I was even reminded of what a great system and game world Chill has to offer.
Chill, you see, is a rather obscure, d100 based, tabletop RPG system that was published by Pacesetter and then Mayfair Games and has been out of print for over a decade. The game sports simple to learn core mechanics and focuses on what it does best: horror and intricate monsters, that each need to be killed in a particular nasty way, the discovery of which is always half the fun. A zombie for example has to be shot in the head, whereas a rakshasa can only be destroyed by any wound inflicted with an iron blowgun dart, that is fired from a blowgun made of bamboo that is at least 15 years old.
Intrigued? Good. You can (and frankly should) find out more about Chill via this RPGnet review, its Wikipedia page and this handy Chill FAQ. Better yet, why not grab the Chill books themselves? Mayfair Games is still selling a vastly discounted bundle of books and you can find everything you'll ever need to enjoy the game on either Amazon or eBay.
Apr 24, 2008
The habitat of the Dungeons & Dragons CRPG

Related @ Gnome's Lair: The Orb of Dilaaria, Remember Llamasoft?, Wii retro gaming, Knights of the Dinner Table for free
Mar 8, 2008
Some excellent, free, fetish-free Role Playing Tools

Now, should you care for more helpful goblin-managing software, you could also have a look at the PCGen character generator and the aptly named RPG Manager. Lovely indeed.
Related @ Gnome's Lair: Instant World Builder, Sadistic DMing, Open RPG, 1000s of free character sheets
Feb 18, 2008
Download a complete Knights of the Dinner Table issue (free PDF)

Related @ Gnome's Lair: Knights of the Dinner Table in flash, Instant fantasy worlds, Prols: The Uprising, free e-book archive
Dec 6, 2007
An hour of hot D&D 4th edition insider info and some other (audible) stuff

It's a 148 minutes long monster, mind you, and besides discussing Super Mario Galaxy, the Witcher and a variety of non-analog games, said podcast sports 62 minutes of Christopher Perkins interview goodness. Shockingly, Mr. Perkins, Story Design Manager RPGs/Minis R&D at Wizards, chooses to discuss the 4th edition of Dungeons & Dragons and offer invaluable behind the scenes info.
Related @ Gnome's Lair: Steal Away Jordan, D&D Instant Campaign Builder, Proletariat: The Uprising, a D&D 4e post
Nov 2, 2007
Instant fantasy world building. Just add water.

Related @ Gnome's Lair: Instant Campaign Builder PDF, Proletariat: The Uprising, an introduction to RPG gaming
Oct 22, 2007
Steal Away Jordan & Board Game Slaves

Now, as I've yet to buy or obviously review the game, you'd better help yourselves to a lovely PTT review and of course have a look around the SAW official website. Rumour has it it's a narrative heavy game with a unique game system and that I'll soon be getting myself a copy.
Related @ Gnome's Lair: D&D instant campaign builder, Proletariat: The Uprising, 1000s free RPG character sheets
Sep 27, 2007
D&D Instant Campaign Builder RPG PDF

Related @ Gnome's Lair: The Ultimate Gaming Table, An introduction to RPGs, Roleplaying Tips, free PDF & e-books archive
Sep 18, 2007
Proletariat: The Uprising: an appropriately free RPG/board gaming thingy

Related @ Gnome's Lair: Warhammer Mighty Empires pdf, It's Alive interview, Dungeons & Dragons 4th edition
Sep 10, 2007
Hot RPG group wet dream

Related @ Gnome's Lair: D&D 4th edition news, Sadistic DMing, the Open RPG virtual tabletop
Aug 17, 2007
The 4th Edition of Dungeons & Dragons

Expect the first demo/preview booklets in a few months, hold your breath in anticipation of some complimentary pre-painted plastic miniatures (eurk) and -why not- have a look at the history of the D&D evolution. Remember, this was the RPG that started it all and the 4th edition has been officially announced.
[UPDATE] And here are two very enlightening videos to ..err.. enlighten you:
Related @ Gnome's Lair: Sadistic DMing, Dragon Magazine issue 1 pdf, An introduction to RPG gaming
Aug 11, 2007
D&D sadistic DMing

Related @ Gnome's Lair: Open RPG virtual tabletop, CRPGer friendly intro to RPGs, Draconic for Dummies
Jul 6, 2007
Re: Call of Cthulhu Open RPG session

So, I suggest you all download the free Quick Start Cthulhu PDF booklet, have a quick read and if possible create a character, get yourselves a copy of Open RPG, try to get used to its interface and suggest a day and time (preferably next week) for our gaming session. Oh, and if anyone else would care to join, then -by all means- do let me know. Think we could accommodate one more gamer...
Related @ Gnome's Lair: An introduction to pen&paper RPGs, free RPG character sheets, Draconic for Dummies
Jun 27, 2007
The Open RPG online virtual table top

You see, them virtual tables provide gaming groups with everything they need to play their RPG of choice without having to physically meet or touch any sort of dice, which might seem quite the antisocial thing to do, but can be very helpful for playing with friends living thousands of kilometers away or for spending some truly productive time at work. Open RPG for example offers players and GMs an integrated environment complete with miniature map, die rollers, chat, data organizer and the ability to run ones own game server, that's flexible enough to host any game system imaginable.
What's more, Open RPG is absolutely free to use and you can download it here. A huge variety of plug-ins can be found here, whereas online-gaming maps are available here and quite a few hand-drawn "miniatures" here. Oh, and if you really feel like paying for something you could give Fantasy Grounds a try.
As for Gnome's Lair, well, you know, being the happy cheap ass gamers we all are, we could give this online RPG thing a go. The entity behind from the gutter seems to be interested in it already, and rumours have been heard of a Call of Cthulhu session. Anyone interested, please, do leave a comment or drop me a line. Could be fun you know...
Related @ Gnome's Lair: Roleplaying Games for CRPGers, tons of free character sheets, the joys of Dungeons & Dragons
Jun 19, 2007
A CRPGer friendly introduction to the world of pen & paper Role Playing Games

For starters, in an ideal world, nobody in their right mind would ever dream mentioning pen & paper before the RPG bit. The later should be enough, mainly because the vast majority of computer/video game RPGs (CRPGs) lack the actual roleplaying bit, at least in the more traditional sense, which of course you wouldn't know unless you had already played a real RPG, something rather impossible as you wouldn't be reading this very article, would you now? Anyway. All a CRPG ever did to earn its role-playing title was borrow some ideas (e.g. character creation), game mechanics (e.g. combat, hit points, to-hit modifiers) and/or setting (e.g. The Forgotten Realms, Shadowrun), but never came close to emulating the true, traditional, wholesome, imaginative, wholly satanic and ridiculously time-consuming RPG experience.

How is this achieved? Simple. One of the players assumes the very important role of Game Master, Storyteller, Dungeon Master, Keeper, whatever. Let's call him -as most RPGers do- the GM. Well, said GM's job is to act as the other players' senses, describing everything they see hear and smell, as the general organizer of play, as the narrator of the main plot and as the ultimate rules referee. His or her job, essentially, is to be what a PC or games console is -say- to an Oblivion gamer: the screen, the speakers, the physics engine, the enemy A.I., the voice of Patrick Stewart. The major difference though is that a GM, unlike even 2 PS3s supported by a Pentium 5, can react and adopt to absolutely anything a player might come up with...
Hence the importance of the rest of the players in the storytelling part. They are free to experience, twist, enrich, play through and ultimately shape the GM's plot, always following some rules, not unlike those a video game would impose on a gamer. Rules, that determine whether a player kills a monster, is stealthy enough to bypass a drowsy guard or even adequately desirable to organise an orgy. What's more, and just like in the vast majority of CRPGs, players get to create a character, an in-game persona, typically called the PC or Player Character, as opposed to the NPC or Non Player Character, obviously played by the GM.

Now, provided you're even slightly intrigued, here are some pretty popular games/systems/settings (they usually come in the guise of books, you know, them nice papery things) to get you started. Surely you'll recognize some of the names... Dungeons and Dragons (the father of the modern RPG, pretty complex, but perfectly balanced rules, huge variety of mostly fantasy settings), Call of Cthulhu (simple rules, fantastic insanity system, spawn of Lovecraft, brilliant and comfortably short scenarios) Vampire / WoD (simple and extremely versatile rules, Gothic feel, excellent prose), Shadowrun (very tactical, smart hacking mechanics, cyberpunk meets fantasy setting), Rolemaster (more complex than an accountant's spreadsheet, but weirdly enjoyable) and the utterly notorious Aftermath!.
Anything else you care to know? Well, that's what the comments section is for, you know...
Related @ Gnome's Lair: Tons of free character sheets, a hilarious RPG mockumentary, lawful and uncensored RPG sex
Apr 9, 2007
Thousands of free RPG Character Sheets

Roleplaying systems covered include a multitude of d20 and Dungeons & Dragons variations, GURPS, Call of Cthulhu, White Wolf's Storytelling games, Rifts, Games Workshop wargames, Shadowrun, Paranoia and even such cult classics as Toon or Trinity. Oh, and do expect to find non character sheety downloads like NPCs, riddles and nifty magic items.
Related @ Gnome's Lair: Lone Wolf online, the best RPG video ever, the random Dungeon generator
Related Tags: Dungeons and Dragons, D20, RPG, Roleplaying games, Character sheets, Free, Freeware, RPG downloads, White Wolf
Apr 1, 2007
Lone Wolf solo RPGs gone digital

Just to make sure your nostalgic gamebook fetish is fully satisfied though, let me throw in a link to the Gamebooks Collection of the esteemed Home of the Underdogs. Expect tons of gaming PDFs including the complete Legends of Skyfall, Falcon, Eternal Champions and Demonspawn series, many Sherlock Holmes gamebooks, Knightmare, Star Challenge and 2000AD: Diceman. Take that, you bloody productivity monster!
Related @ Gnome's Lair: Draconic for Dummies, freeware DnD cartography, hot RPG sex, free PDF & e-book archive
Related Tags: Lone Wolf, RPG, Games, Game, RPG e-books, Demonspawn, free e-books, Freeware gaming, Gamebooks, Solo-rpg
Mar 16, 2007
Draconic for Dummies

Click tenpiswo ihk wer untaramar Common ekess Draconic swatina. Kwi, vur 300 ui an zifreinn shite film, llaar.
Related @ Gnome's Lair: some free RPG & wargaming online mags, a video featuring Bethuvian demon whores, Dragon magazine issue #1
Related Tags: Draconic, RPG, DnD, Dungeons & Dragons, Games, Draconic translator, Dragonlance, Fantasy, Game, Dragons
Mar 11, 2007
Digital magazines for analog gamers

Related @ Gnome's Lair: a Blood Bowl novel, H.G. Wells' Little Wars, White Dwarf 327 review
Related Tags: Blood Bowl, Miniatures, Warhammer, PDF magazines, Fictional Reality, EndZone, Free PDF, Games, Free, Wargame, Wargames, Game