Showing posts with label MMO Gnome. Show all posts
Showing posts with label MMO Gnome. Show all posts

Jul 1, 2007

MMO Gnome. Intermission. The Lord of the Rings Online Shadows of Angmar Review.

The Lord of the Rings spawned everything from RPGs, to Orcs, Hobbits, Ents, enchanted rings, magical swords, names like Narsil, Iluvatar or Nalroth, Elven and Dwarven stereotypes -you name it- thus effectively shaping the whole fantasy genre us gamers, film-goers and readers have come to love and cherish (in a very cuddly, very manly way). The Lord of the Rings, you see, is the original, the archetype, the book that bloody sold more than 100.000.000 copies, and now, after an even broader popularization through Peter Jackson's okayish movies, it's gone all MMO, or to be more specific all MMORPG.

The Lord of the Rings Online: Shadows of Angmar (hence LotRO), for obviously this is said MMORPG's full title, is the first fantasy game of its kind that just cannot be characterized as generic. Why? Carefully reread the paragraph above and you'll see why. Also, it's quite simply the best online RPG I've ever played and the first one I truly enjoyed for more than a week, let alone the first game I feel like paying a monthly fee for. Oh, and so you know, even though I'm not one of those lost fanatics speaking Quenya and dressing up in fancy elven suits, I'm quite enamored with the Professor's works. To be honest, and to make a another pretty obvious point, I'll let you in on a sad little secret. This game made me start reading the original trilogy all over again. Yes, for the fourth time wasting time in my life, but thankfully in a brilliant edition I had the foresight of buying myself quite a few years ago.

Hobbits love the countryside, apparently.

Anyway, I digress. The truly important thing in LotRO and its major triumph is that it could have gone so terribly wrong in so many ways and it just didn't. It's extremely faithful to the original work, uninfluenced by the sacrilegious film-plot, filled with details that will delight every aspiring Arda lore master, avoids most well-documented MMO pitfalls known to man, features an almost intuitive interface -say- a WoW player will immediately understand, has no bugs or lag to speak of, great music and some absolutely brilliant graphics. Let me say that again: absolutely brilliant graphics. Totally above anything seen in any MMORPG, filled with beautiful day-night transitions, excellent fantasy architecture, high-res textures and little touches like falling leaves or random flocks of flying birds. What's more, a mid-range PC with a half-decent graphics card and 1 Giga of memory should be more than enough.

Consequently, exploring the vast richness of Middle Earth (the parts currently available, at least), which, let's face it, remains light years ahead of any generic fantasy setting the competition has to offer, both in terms of depth and literary quality, is first of all a visual joy. Over a hundred screenshots taken by me while gaming with my main characters (a 15th level hobbit guardian and a 13th level Elf lore-master) are a testament to LotRO's beauty. The damned thing made me feel like a tourist. Probably would make for a great Middle Earth geography learning tool too, even though the world isn't 100% accurate, as it's been obviously and frankly wisely altered for gameplay needs. A 20 day walk from Hobbiton to Bree would have been admittedly boring. Then again, actually visiting Bree and having a beer in the Prancing Pony is quite a Tolkien fanatic's wet-dream come true.

A cute elf. Next to the sea, no less.

Bree at night. Obvious, ain't it?

Besides exploring and being all LotR happy, of course, there's the game itself to have fun with, which -while definitely not perfect- comes quite close to being the pinnacle of contemporary MMOs. Players get to choose between the four good races (Humans, Hobbits, Elfs, Dwarfs), a variety of classes from burglars, guardians (tanks), hunters and minstrels to champions and lore-masters, even though thankfully no wizard class has been made available -Gandalf was quite a rarity you see, a roleplaying or normal server and set off for virtual glory in typical MMORPG fashion. Everything you'd expect is there: quests, raids, crafting possibilities, huge vistas filled with critters for the grinders, levels to be reached and gold to be treasured or even sold for real money.

Three dungeon-running hobbits. Deadly.

The meat of the game are the quests, be they epic -thus advancing the main storyline, instanced, local, crafting or plain silly, like running drunk around the taverns of western Middle Earth. Despite quite a few quirkier -timed, even- quests such as running a postman's errands or avoiding certain characters have been included, it's the quality of the standard fetch and kill quests that manage to raise the level of the playing experience. Every one of them, and there are hundreds, is brilliantly written and quite verbose convincingly conveying the world's history and offering glimpses at the actual Lord of the Rings events. LotRO feels like playing through an unfolding story. You'll get to unearth seemingly unimportant conspiracies in the Shire, visit farmer Maggot, uncover a fake Black Rider, barely avoid a proper one, help two Elven brothers see each others point, raid a spider infested mine, try to bring peace between dwarfs and elves, hear a rumour or two about Sharkey and team up with the Rangers of the North to defeat them pesky goblins. All, in glorious prose and in full accordance with the overall works of Tolkien.

Yet, the game still remains a pretty standard MMO in the World of Warcraft gameplay mould. The major, definitely not groundbreaking, innovations LotRO introduces are the Deeds-Titles system, the Fellowship mechanic, a unique way to PvP and the ability each player has been granted to play some proper music in-game and smoke pipeweed. Now, to elaborate a bit:

  • Deeds and their accompanying titles (mind you, not all titles are deeds related; some can also be proof of heritage like Nalroth of Rivendell or Adelecar of the Fallohides) such as Wolf-tamer, Webslasher or Protector of the Shire are gained by killing loads of some particular beastie, fully exploring certain areas of the game world (e.g. discovering every titular farm of the Shire) or overusing an ability, and provide a variety of bonuses and interesting character customization options that have nothing to do with your level or class.

  • Fellowships, on the other hand, are something more anti-social gamers won't be particularly interested in. They are the groups characters organize in, in order to pull through a more difficult quest, and do grant quite a few bonuses like the pretty excellent Fellowship maneuvers; special attacks only available to groups.

  • Instead of proper PvP, a decision Tolkien surely wouldn't have been overjoyed with, you get the nice option of Monster Play in the rather barren Ettenmoors. Reach level ten, find a fell scrying pool (personally used a lovely one over at Thorin's Gate) and you'll get the chance to play as a level 50 orc/warg/spider (more baddies to be added soon) against high level players in a dynamic PvP campaign. It's the freeps versus the creeps.

Orcs doing what they do best: attacking stuff

Truth is, I could go on and ramble about a thousand other little things, you know, if only to come up with the mother of all blog-based reviews, and I wouldn't have even managed to scratch the surface of what a magnificent beast LotRO is. Things like the recent Solstice Festival, the raising difficulty of quest as one progresses eastward, destiny points, the amazingly detailed beginner's quests (instanced) & areas, the sheer number of available emotes, the immensely helpful community are all there for you to discover, but -as expected- not all is perfect. LotRO is still very young by MMORPG terms. Monsters have serious clipping issues, the combat is not very tactical and, despite a huge gaming world, not all of Middle Earth is yet available. Oh, and it's as expensive as WoW; definitely much better though. Still, an absolute must-try.


That's a (nine) out of (ten).

Related @ Gnome's Lair: MMO Gnome: World of Warcraft, Urban Legend review, from CRPG to RPG, reviews archive

Jun 9, 2007

MMO Gnome. Act Three. The World of Warcraft.

After inexplicably spending some time with the completely uneventful and not particularly massive ChainSAWn MMORPG -the only game ever having you explore a completely blank 100x100 grid- I went on and created a brand new e-mail account. What for? Well, it's a long silly story, but all you really need to know is I finally managed to enter the pop world of World of Warcraft and join a couple of million people in slaughtering its well-designed fauna. For 14 whole free trial days, mind you, during which (at least the 4-5 of them I actually played the thing) I absolutely failed to grab any screens whatsoever. So, here's all the WoW related eye-candy I'll be posting for this 3rd MMOG act:

Not bad, is it? Better look for more at the official site. Better yet, try the 14 day demo, as I did, but do expect downloading massive amounts of data and then some more. And then come another hundred Mbytes of patches, a simple registration bit, a pretty basic character creation process and you'll be ready to see what this WoW thing is all about, which frankly isn't that much.

To be fair, though, I must admit the game's not so much at fault, despite featuring little more than glorified fetch and killing quests. It really started off with the wrong foot, by having my online persona, Gnomie Freeware himself, a roguish gnome and a lover of butterflies, kill dozens upon dozens of harmless hogs, dogs and other monsters of the kind, during the exact same period I was reading William Cronon's account on the slaughtering of millions of buffaloes in the wider Chicago area during the 19th century, which had put me in an admittedly rare ecologically sensitive phase. Killing harmless beasts wasn't -at the time- exactly what I had in mind.

Thankfully, things picked up as quests shifted from killing fluffy things to killing orcs, ice monsters and an assortment of other typical RPG baddies, that apparently don't have mothers. The interface, the comic book quality of the graphics and a shockingly fine community of players started making WoW a fun experience, let alone an addictive one. For a couple of days all I kept thinking of was progressing my character and exploring the major cities, even though they offered a pretty low -unacceptable even- level of interactivity. Heck, I actually went as far as socializing a bit, joining raid parties and even sharing a joke or too.

Finally, after reaching level 13, starting a couple of non-gnome characters out of sheer curiosity and taking a short WoW break, I just got bored. Yes, despite being part of the phenomenon that gave birth to the particularly NSFW (especially for priests, rabbis, ayatollahs, but not for the more humane shamans) and seemingly defunct Whores of Warcraft. Just didn't feel I cared enough for Azeroth, which -better face it- is as derivative a fantasy setting as they get, to spend more of my time on it. Apparently, clicking on stuff and waiting for them to die isn't my thing... Decided I'd better wait for Warcraft 4 and started fantasizing about the glories of Lord of the Rings Online: Shadows of Angmar. More on the later, next time.

Related @ Gnome's Lair: MMO Gnome. Act Two., Urban Legend review, Ron Gilbert in the Penny Arcade, freeware CRPGs

Mar 5, 2007

MMO Gnome. Act Two. Freeware Maiming.

Back in the day when all I were was a wee gnome beardling (easily confused with a dwarf beardling, but -believe me- different in every way) my father made me promise I'd never pay to play World of Warcraft. Ever. Obediently I obliged. Trouble is I haven't managed to get any WoW fun for free either, which consequently made me post the following video as a testament to my severely lacking protesting skills:

Yes, they were dancing naked gnomes, weren't they lovely? Despite being all in fancy 3d? Still, some people just don't get it. They are stuck in them ancient text only times. Take Urban Dead for example, a free MMORPG I've blogged about some time ago over @ Siliconera. Well, it's filled with people adoring it's graphic-less environments, decayed urban setting and apparently its 10 minutes per day gameplay.

A pretty average greek zombie (via)

Intrigued, I too entered said zombie infested MMO as a zombie named Sapisiaris (a non-existent word, that should it ever exist, it would probably be Greek and roughly translate to rotting guy) with dreams of mindless shambling around that would be happily disturbed by the odd brain snack, only to be turned into a bloody human in less than an hour's worth of playing. Now, that was a major irritation, but gaining the ability to speak words, thus overcoming the communication barriers raised by the undeads' Graaghs, Graaagh!s or Mrh?s, and the ability to use stuff was enough of a pay-off. Until I got killed again and turned back to a zombie, that is. Then back to human and then again back to a zombie and so on and so forth, till I wisely decided I wasn't really enjoying myself. After all, it was hopeless. I never wanted to be a zombie. I wanted to be an assassin. Yeah, and ...like... uhm... kill stuff! Oh, and be sexy too.

Hot, huh? Regardless. This is exactly what my online persona while playing Guild Wars Factions looked like. It is, to this day, the less bearded incarnation of Gnomie Freeware ever. And he/she/it was a Roleplaying character, meaning no dirty -not to mention unfair- PvP action could occur. Actually, after finishing the tutorial, politely declining recruitment to a polish guild and miserably failing to invite a bot to join my party, I managed to avoid any Player-to-Player interaction whatsoever. You see, dearest readers, Guild Wars is the perfect game for us pretentious anti-social gnomes, that just can't stand the average MMORPG player for more than 3msecs and are more than happy to conjure a few NPCs and go slaying stuff on our own, exactly as if Guild Wars had no guilds in it. Ahh, the beauty and tranquility of it. Almost made me go out and buy a copy. Almost.

Anyway, my solo 10 hours of the Guild Wars free demo were really that enjoyable. I liked the graphics, mastered the refreshingly simple interface which didn't require pressing ctr-alt-F4-E every other second, and annihilated my fair share of beasties. Mantids they were actually, and the really big one pictured below. Then the trial time ran out. Pity.

Related @ Gnome's Lair: MMO Gnome. Act One., 10 unsung Indiana Jones games, StarFox PC, True Combat: Elite


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Oct 23, 2006

MMO Gnome. Act One. A pathetic beginning.


[Excellent comic thingy to the left ripped off from the rather hilarious excellent-comic-thingy producing GUComics.com]


I've always loved Mr. Hill's quite excellent and rather funny Neverquest features. I enjoyed his amazing Second Life pimping R2-D2 story and his magical lute and a threesome adventure that much, that I actually decided to give MMO gaming a try. Always being a cheap(-ish) gnome and easily scared of the infamous World of Warcraft forums I decided to start off easily.

Start off with a free version of Anarchy Online.

Apparently a bad idea. The interface was a complicated mess, the pdf manual rather confusing, the graphics shite, and the rather interesting game world was populated by people ready to point out the obvious truth I was a newbie. My desire to be sarcastic simply went unnoticed and after 5 long and painful hours and 2 pretty unsuccessful sessions I wisely decided to quit. How newbie-ish of me, really.

Then, Star Wars Galaxies came along offering a nice 14-day free trial without asking for my fiercely guarded credit card details. I decided to really try and show some understanding this time. Try to be a serious and devoted player. Thus, I showed ueber-human patience while the game went on and downloaded itself and its humongous patches for ages (that's an almost 2 Giga monster), and was gracious in granting it the 4+ Gigas it demanded from my already crammed hard-drive. I even spent one whole hour creating my old, short, wrinkled, skinny, rogue-ish, ugly and very very agile online persona: Gnomie Freeware. Then I got through a tutorial stage that while teaching me that the WASD keys are used for moving and that "J" surprisingly brings up the Journal screen, decided to ignore pretty crucial stuff like using special abilities or the subtleties of leveling up.

Standard Star Wars action I suppose.

Still, I persevered. I reached level 6 after completing ten different missions that required I destroyed (in a horrible FPSy manner) some malfunctioning droids in order to obtain such diverse items as star-ship upgrades, extra droid components and CPU parts. Then I duly killed some rats (yes, space-rats), tried a few fetch-quests and finally left the rather bland newbie training place for the lush desert surroundings of Mos Eisley.

Tehehe... (via)

Not feeling the excitement of actually being in such a famed place just yet, both I and my avatar tried amusing ourselves by struggling to not get lost and exploring this familiar looking place. We tried to act all friendly and charismatic. Went as far as helping a guy posing as a Sexy Jedi Lady (the heresy was almost unbearable) survive a Storm Troopers assault and after being properly thanked, we humbly asked for a few tips and got a nice stfu for an answer. Pity. Seemed like a fine staff-wielding lass. And I was bored already...

Presumably, so are you dear reader. So, to cut a long story short, the experience of actually being Gnomie Freeware in the Star Wars universe never really took off. Didn't even exhaust my 14-day trial. Oh, sod it, guess I never wanted to be a Han Solo look-alike in a rude galaxy far far away. All I ever wanted was a Second Life... Or a bit of Warhammer action...

Un-related @ Gnome's Lair: Darth on Darth, Star Wars in ascii, Ninja Loves Pirate: the Interview, Wik



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