Showing posts with label Magazine. Show all posts
Showing posts with label Magazine. Show all posts

Aug 14, 2012

Adventure Lantern #32

It is admittedly August, but you should definitely download the July issue of Adventure Lantern. It is after all as fresh as your average August magazine and, by far, the best looking issue the dear, venerable adventure gaming fanzine has so far managed. Pretty impressive really, as are the excellent reviews of Scratches: Director's Cut and Metal Dead. Oh, and the news section is both incredibly rich and downright mouth-watering.

Aug 3, 2012

Today's Mech Delivery: PlaySF issue 2

Ask anyone who has ever published anything of a periodical nature and they'll admit that actually doing a second issue is the most difficult and crucial phase their magazine had to go through, which, gently leads me to telling you about the release of Play SF issue 2 and my being very happy about it. Well, it's out and I'm happy, and you should absolutely grab a copy (for Mac/PC and your iOS contraption) or, better, yet subscribe to the thing, as this is much more than the only sci-fi focused gaming magazine; it's a great and excellently written magazine. One of the three (yes, only) I actually read!

As for this issue's contents, expect tons of reviews, previews, features and newsbits. Personal highlights include a Carrier Command preview, a little something on Wing Commander Saga, my introduction to Hawken, an amazing feature on game adaptations, the continuation of the brilliant Tripping The Quantum Mechanic series and that Endless Space review.  

Jun 4, 2012

Adventure Lantern In A Box

The June issue of adventure gaming's finest online magazine (yes, yes, that would indeed be Adventure Lantern) has arrived and can be downloaded for free over at the mag's site

The issue sports an interview with your truly regarding a certain bundle, an amazing interview with Chris Jones on the forthcoming Tex Murphy, a chat with Steve Hoogendyk on Lilly Looking Through, a fine selection of news and reviews of The Sea Will Claim Everything, The Journey Down HD,  Ben There, Dan That! and Dead Mountaineer's Hotel.

A fine and varied read indeed, I'm sure you would agree. Wouldn't you reader dear? Good.

May 16, 2012

Adventure Lantern - the May issue

Another month, another issue of Adventure Lantern. Download the (free as ever) magazine here and read all  the latest adventure related news, as well as an eclectic selection of reviews, previews and interviews. Expect quite a bit on The Dream Machine, The Journey Down, The Walking Dead and The Lost Crown. Oh, and while you are at it, do not forget to read (or, well, listen to) this excellent interview with Chris Jones on Tex Murphy - Project Fedora that has just been posted.

Apr 10, 2012

April's Adventure Lantern

One more issue of the finest of adventure gaming fanzines has been released and you can download it over at Adventure Lantern. It is customarily free, has been crafted using only the best PDF materials available and sports reviews of J.U.L.I.A., Amnesia, Limbo, Cthulhu Saves the World and Dead Cyborg, an interview on Delaware St. John 4 and more than a few newsbits. So, uhm, hooray!

Mar 15, 2012

Play SF issue #1

It did face a few delaying difficulties, but the first issue of Play SF has finally been made available and science fiction gaming is ready to celebrate; apparently strike back too. Now, you could stay here and read my previous post on this lovely gaming magazine or sit around while I go on and mention that the mag looks stunning and covers everything from X-Wing and X3: Albion Prelude to Star Wars Galaxies and Tribes: Ascend, but I do believe it would be much wiser to have a look at the preview of the mag instead. 

Better yet buy yourself a copy (or even subscribe for six issues) reader.  It's a pretty excellent offering really and a novel idea expertly realized.

Feb 28, 2012

Continue Issue #1

It's already been covered, I know, but it seems I've actually forgotten to let you know that the first issue of Continue has finally been made available. For quite some time now too. And it's a brilliant read, eloquently covering all aspects of gaming and impressively surpassing my already lofty expectations. Do yourself a favour and read it reader.

Feb 7, 2012

Play SF: the sci-fi gaming magazine

Richie Shoemaker, an excellent writer who has enlightened and entertained us via the pages of such prestigious gaming magazines as PC Zone, Retro Gamer and C&VG, is preparing something new and special that is none other than the forthcoming Play SF mag. A computer and video gaming magazine that has decided to cover the futuristic and at times dystopian world of space and science-fiction gaming.

Play SF will be a bi-monthly, digital-only publication that, Richie Shoemaker aside, will also feature the eclectic talents of Jamie Malcom, Paul Presley, Emma Boyes, Brian Rubin, Harry Slater and Adam Tingle. The first issue seems to be very close to being released and it will be something I will definitely be grabbing and happily reading.

Play SF, you see, has already pushed all the right buttons. It will be PC focused (but not PC only), it will cover both new and old games, it already looks fantastic, it has wisely decided to cover all the varied and exquisite types of sci-fi, it will not ignore indie game releases and, above all, it will not provide with review scores! If that doesn't look like a quality magazine worth its ultra-low asking price, well, I really don't know what to say. Or do I? 

Oh, I do; I'll also let you know that Play SF is being published with the help of Zinio; the Steam of of the magazine world apparently, meaning that you can expect to be able to handily sample, buy and read your magazine on a variety of platforms. What's more, the first issue will cover a rather lovely selection of games including X-Wing, X3, The Old Republic, Transarctica (!), XCOM and even Wing Commander Saga: The Darkest Dawn. Here is the magazine's site (in case you missed the previous link you absentminded reader, you) and here are a couple lovely page samples from issue #1 to further excite you:

Related @ Gnome's Lair:

Jan 9, 2012

Two wholesome issues of Adventure Lantern

As this past month has been quite odd, I didn't get the chance to let you know that Adventure Lantern, the only adventure gaming focused PDF magazine around, has managed and published two whole issues of itself. Sadly (and once again) without any help by me, but I sincerely hope this will soon change. Anyway. Head over to the magazine's site and download both of them for some excellent reviews including those of The Dig, Salambo, Murder in the Abbey and The Book of Unwritten Tales. The mag is of course free to grab.

Dec 15, 2011

Continue & the Quest for the Perfect Online Mag

I always loved reading quality gaming mags and, ignoring the Greek atrocities I was exposed to during my tenderer years, I frankly can't complain. I have enjoyed such brilliant publications as PC Zone, Zero and C+VG for many years and even managed to overcome the current mag crisis and subsequent drop in quality with the help of Retro Gamer and a variety of online offerings ranging from Adventure Lantern to the now defunct Retroaction.

Happily, things are about to get better. Much better actually, as a team of game journalism veterans have joined  former PC Zoner Paul Presley (who incidentally wrote the funniest Total Carnage review possible a mere 15 or so years ago) in creating the wildly ambitious Continue mag. It will be a (mostly) online magazine covering all kinds of gaming via the excellent medium of lengthy and well-written features. It will not sport any reviews -a brave and wise choice- and will be published four times a year. Apparently a limited print version will also be made available.

You can already download the excellent and impressively hefty preview/demo issue over at the Continue site and get a taste of things to come. Then again, you can find out more about the mag by reading the words of its esteemed editor: Mr. Paul Presley. Interview right after this logo:


So, a new, ambitious, online gaming magazine. Why?

Continue is basically the gaming magazine I've always wanted to both make and read. It's always frustrated me as a games journalist that by and large, and for all the fancy frills and bows we'd put on top of them, that pretty much every games magazine out there was little more than a glorified product catalogue. The magazines I'd actually pay for and read were those that celebrated the subject matter they covered, that told interesting stories about their chosen fields. Magazines like Wired, Rolling Stone, Hotdog and the long-departed Neon (UK film mags). I always felt there was room for a magazine to try this about the entirety of gaming culture, rather than just append the odd feature to a review/preview-heavy publication to fill some sort of perceived remit or to simply dress game previews up as 'features'.

And one with no reviews at all. That's a most definitely brave choice. Care to elaborate?

There will always be a place for reviews, but unfortunately for traditional print (and print-style) magazines, that place is increasingly on the web. Magazines can't hope to compete with the immediacy of a review site that puts its opinions out the same day the game is released. On top of that, 'professional' reviews are becoming ever more obsolete. A triple-A title will sell through the roof regardless of reviews simply down to hype and brand recognition. Equally, niche titles such as all those European street cleaning simulators and whatnot all find an audience too, regardless of the slating they might get from jaded journalists. With Continue being quarterly, we'd rather sit back and write interesting features about the games we're already playing. We're more relaxed about it all. I care less about what exciting new thing is coming half a year down the line and more about the games I've already bought and am playing right now. That's where Continue's focus is. The best kind of magazine, I've always felt, is the one that makes you feel like you're all part of the same club, rather than one that dictates to the reader what to do.

What aspects of gaming will Continue cover?

All gaming! By which I mean videogames, PC games, board games, pen and paper RPGs, card games (CCGs, traditional, whatever), ARGs, reality games, social games, etc. etc. For a long time we've been seeing the boundaries between gaming 'sub-cultures' breaking down. Dungeons & Dragons 4th Edition has seen an incredible renaissance in tabletop RPGs over the last couple of years, board game clubs are springing up everywhere. I know that I love gaming in all its forms, I'm not solely a videogamer, or a PC gamer and so on. I just love games, full stop. Gaming has always been relegated as a non-serious pastime by the wider world, hopefully we can start to show that gaming is as important a leisure activity to our generation as music, film, TV, theatre, books and so on are to previous generations.

You've been writing for PC Zone and a for quite a few of the truly great gaming mags. Could you kindly -and briefly- talk a bit about the rest of the team?

We're small. We're a start-up and looking to grow. Continue's core is essentially a three-man/woman team working virtually (i.e. from our homes), backed up by some of the best freelance writers and artists working today. We're all professionals mind you, all of us have extensive magazine publishing and game industry experience and we're not setting out with a 'fanzine' mentality. Basically, I like to think of myself as Jim Phelps at the start of every episode of Mission: Impossible, sitting in my swanky apartment, thumbing through my IMF folder, picking the right team for the right job.

What would you say distinguishes Continue from other gaming publications?

We're any good? <Joke> We've mentioned earlier the whole 'no reviews' thing, but really it's just the whole approach. We're text-heavy, we're not scared of words, we're not filling every page with screenshots of the latest, greatest thing. We're more relaxed, a magazine you can dip in and out of. We're quarterly so we can take the time to really go deeply into our subjects rather than scrambling to meet impossibly tight deadlines every other week. We're digital, so you can read us on just about any mobile platform or desktop screen around (and we will be producing dedicated tablet/mobile versions post-launch of the first issue proper). We're globally-focused, so just as we're all used to playing games virtually across the world, so Continue brings you stories from all corners of the Earth. 

Any idea of when the first full issue will be available? 

Soon. Very, very soon. Unless you're reading this after our launch in which case, then. Very, very then. 

Could you kindly describe the print version of the magazine? 

First and foremost, Continue is a digital title. However, we are looking to produce a (very) limited, some say 'collectible' run of print copies for those that still love the feel of ink on their hands and paper cuts on their fingers (hmm, free plasters with issue 1? Hey marketing, look into that will you). The website (www.continuemag.com) will have details up soon on how to go about pre-ordering copies of the print version, which will basically be the same magazine as the digital version, but more useful as an impromptu fly swatter than your desktop PC.

And after we thank the kind Paul (thanks!) for taking the time to answer the above questions, on to an even shorter interview -the aptly named interview no.2 of this post- with Richard Cobbett; a brilliant writer who will also be contributing to Continue:

Why did you decide to join the Continue writing team?

Paul asked me a few months ago, when the mag was being designed. We've both been around the UK games journalism scene for... uh... a fair while, and he thought it would be good to have a column taking an old-school look at current trends. The first one is in the preview issue, looking at how gaming's barriers of entry have changed over the years. Seemed like a good intro. 

Do you believe that such a unique mag will manage to find its audience?

Hopefully, though right now the whole industry is in a pretty hefty state of flux that makes predicting anything more than a little tricky. The idea though is solid. As I've said many times, the main advantage of the web is that you can find more or less whatever you want about anything you care to look for. Magazines, in print or otherwise, have the edge when it comes to presenting the cool things you *didn't* know you want to read - like Chris Donlan's feature about his grandfather surviving WW2 with Monopoly - which can be so easily drowned out by the ever-increasing pace of the daily news churn. 

What interests me about it specifically is that while Continue is for gamers, it casts a much wider net than simply computer games, consoles, and generic things like reviews. I've never played a P&P RPG for instance, and I don't play board games. Why would I actively search for news about either? I wouldn't. And I don't. Something like this can put the awesome stories from those worlds right in front of me though, and hopefully open whole new avenues of interest and intrigue I never knew I was missing out on. A truly great writer might even persuade me to finally stop making fun of bards, though I doubt I ever will. Bards are rubbish.

What can we expect from you on Continue? 

At the moment, I'm just doing a column. As a freelance writer type though, I'm surprisingly open to writing more...

Related @ Gnome's Lair:

Nov 25, 2011

Free Vintage Gaming Magazines

Something I've been preparing on and off for quite some time now is finally ready. Hooray, eh? Anyway. Just follow the link to the brand new Retro Gaming Magazines page on Gnome's Lair and once again enjoy those lovable vintage gaming mags. For free. Mind you, the page already features a rich selection and will also get constant updates whenever something intersting is discovered or pointed my way. Hope you enjoy it!

Oct 17, 2011

Adventure Lantern: the Halloween issue

One more month, one more issue of Adventure Lantern without a gnomic contribution, but that will soon change. I promise. Anyway. What I meant to actually say is that the latest issue of lovable adventure gaming emag Adventure Lantern has indeed been released and can be downloaded for free from the AL site. Mind you, this is the Halloween issue and thus comes packed with horror stuff, including reviews of Dracula 2 and Alter Ego, but also an excellent interview with Agustin Cordes on the forthcoming Asylum.

Oct 4, 2011

Abandoned Times Magazine: The Second Coming

We all love retro games, we all love classic PC games, we all love gaming magazines, we all love free stuff, we all love the glorious treasures of Abandonia, yet we most definitely do not all live on a yellow submarine. A shame if you ask me, but in an obviously nonsensical manner. So, what is there to do? Download the latest issue of the excellent Abandonware Times Magazine I say! Download its 65 digital pages and feel free in that rare nostalgic way only a good read on Alone in the Dark can provide. Download it and read all about the Doom trilogy, ancient horror games, the intricacies of DOSbox, a Matt Barton interview and Elvira II.

Sep 18, 2011

Hot off the presses: Adventure Lantern

It's a Sunday and I frankly don't have much time on Sundays, though admittedly I do have less time on Saturdays and it was only yesterday (most definitely a Saturday) the latest issue of everyone's favourite adventure gaming magazine Adventure Lantern was released. This can of course only mean one thing: you can download the September issue of Adventure Lantern by following this very lovely link. The issue features reviews of two Adam's Venture games, The Immortals, Dracula 2 and King's Quest remake The Silver Lining: What is Decreed Must Be. Have a fine read; I have to water the plants. 

Aug 3, 2011

August's Lovely Adventure Lantern

It's August 2011 and something most unsurprising happened today dear reader: a new, lovely as always Adventure Lantern issue got itself released. You should either download it from the Adventure Lantern site or via this very handy direct link. You should then proceed and read those enlightening reviews the team put together for your (mostly) adventure gaming pleasure and a little something by this humble gnome. Apparently and in the hope of furthering your enjoyment an interview on the first person adventure Prominence has also been included.

Care for a list of the reviewed games then? Well, regardless, here it is:
  • Slip Space – The Burma-Shave Analogy
  • Lost Horizon
  • Knights in Shining Armor – Episode 1
  • Dracula Resurrection
  • Dead Meets Lead

Jul 14, 2011

Adventure Lantern: the unexpected July issue

Well, it does seem that Adventure Lantern is back for good. Not only did my favourite adventure focused emag make a surprise appearance in June, it's now back with a new short and sweet issue in less than 30 days. I'm thoroughly impressed, I am. I've also sent in a review for the August issue and started preparing one more, just to express my enthusiasm; that's how gnomes function, you see. We get all worked up and enthusiastically write things. It's not a particularly nice sight, but, well, that's nature for you.

Anyway. On to the latest Adventure Lantern issue. It's freeware, comes in a wholesome pdf, is very well put together (as is traditional) and you can download it from the Adventure Lantern site. It comes with reviews of The Next Big Thing, Tomb of Zojir, The Fall Trilogy - Chapter 1, Digital: A Love Story and The Marionette.

Jun 18, 2011

Adventure Lantern is back - again!

Well, I didn't find the time to contribute to the latest issue of Adventure Lantern, but, let's face it, what actually matters is the simply glorious fact that a new issue of Adventure Lantern has been made available. Oh, yes. The finest adventure gaming focused magazine is back with an issue covering Darkstar, Post Mortem, Destination: Treasure Island and a few more, uhm, casual offerings. You can download it for free here. It will keep you quality company till the next issue hits them virtual selves, most probably within this very summer! Rumour has it I too will be contributing a review... 

Feb 1, 2011

A little something on The Indie Game Magazine


You'd have to admit precious reader that The Indie Game Magazine, though definitely an apt title for an indie focused gaming mag, is far from original. Trust me though dear, this simply doesn't matter, for said Indie Game Magazine is a rather impressive and very ambitious attempt at establishing both a professional quality magazine and an excellent gaming site for us indie lovers, while simultaneously remaining a community driven project. Judging by the 14 issues released so far one can't help but feel optimistic about the mag's evolution too.

The latest issue in particular, the only one I've actually read, makes after all for a great read that covers (in its 24 well designed pages) the best indie games of 2010 in a brilliant feature, and offers reviews and previews of a variety of releases for a variety of platforms ranging for the iOS things to Xbox Live and the PC, interviews, opinion pieces and more than a few mentions to Minecraft. The issue, just like every IGM issue apparently, is available digitally, in a properly printed form and for your Apple iThing. It can be grabbed via the IGM site which also sports tons of great indie content itself.


Oh, and here is a short interview with Mike Gnade, editor and founder of the Indie Game Magazine, to further enlighten you:

1. When and more importantly why did you start Indie Game Mag?

The magazine was started October 2008 on a whim. I had been writing about indie games on the web a lot and had all these reviews and a lot of free time on a Saturday. That weekend I slapped together the first issue of IGM and published it to HP Magcloud to test their printing service. I mentioned the idea on a few forums and people gravitated and seemed to like the idea. After I saw the indie community's support, I really dove head first into the magazine. I realized that the indie community needed it's own magazine. There's tons of console gaming, pc gaming, and Mac focused magazines - and indies can get into their pages if they're lucky, but there was no magazine focused only on indie games. Indie Game Mag's purpose is to support the indie developers out there and their games by giving them a media outlet tailored to their needs. The Indie community supported the magazine when it started over 2 years ago and IGM is going to continue to support indie developers for as long as it can.


2. How would you describe the magazine and the site?

The website and magazine are tightly knit. The website has a lot of short posts and indie news that never make it into the magazine. The magazine is really about focusing on larger articles, features, developer interviews and game reviews. Nearly all of the magazine articles eventually make it to the website as posts or exclusive insider content. The magazine and website are focused on reviewing and discovering the best indie games out there - our content is centered around that, but the whole indie community is so interesting and accessible that there's a lot of great articles that come out of interacting directly with the developers as well.


3. Why choose to focus on indie games?

I sort of answered this above, but there are a few reasons why we chose to focus on indie games:
-There's no other magazine out there that covers only indie games.
-Indie Developers are easy to work with. They don't have big PR departments and will gladly send you their games to review.
-It's a niche market that's growing.


4. Who can contribute to the mag?

Anyone can contribute to our website. When we first started out we had a lot of issues with writers flaking out, so we ask that interested people contribute a few stories to the website to prove their interest. The magazine is really open to anyone who loves indie games and wants to write about them - we just make you jump through a few hoops first. Whether you're seeking a career as a game journalist or if you just want some free games to write about, IGM can help you accomplish it. Anyone who takes the time to fill out our application and email us about contributing - will (eventually) receive an email back explaining the process and inviting them to our SharePoint team site. The SharePoint thing is relatively new - but has been a great organizational tool that lets all the writers discuss story ideas, download free games, and upload their stories for the magazine.


5. What has the magazine's proudest moment been so far?

This past summer we raised over $600 for Charity (The Get Well Gamers Foundation) which was awesome. I'm also really proud of our iPhone/iPad app and our partnership with Zinio is great.


6. Any plans for the future you'd care to share?

I would love to make IGM a monthly magazine instead of bi-monthly, but it doesn't make financial sense yet. IGM is always looking to partner with other websites and is exploring a few new partnerships that would expand readership. We also need to get around to making advertising in the magazine easier. That's been on the to-do list for awhile and needs to get done.

Related @ Gnome's Lair:

Sep 2, 2010

This September's Adventure Lantern

Still Life 2Ah, I'm back, Gnome's Lair is back and apparently so is Adventure Lantern. And though I'm still on vacation, I thought I'd let you know we are all, err, back. Anyway. Simply click over to the magazine's lovely site and grab yourselves a (freeware as always) PDF copy of the mag. It's filled with reviews, previews and interviews and covers a most intriguing variety of games, including Still Life 2, those Dr. Who offerings and The Clockwork Man 2

Aug 4, 2010

Retroaction 4 - The End?

It's neither easy nor cheap putting an emag together, but apparently Nreive did it again, and we can all now, in our perpetual state of blissful ignorance, download the excellent fourth issue of retro gaming mag Retroaction. It comes in zip, pdf and issuu formats, looks stunning, is free as always and covers everything the retro scene has to offer with its interviews, news-bits, features, regular columns, and reviews of both classic games and new productions for retro machines. It even sports a review of Zaku for the Atari Lynx and a huge Super Fighter Team interview by yours truly. Oh, and the definitive look at the commercial PC remake of the classic C64 Armalyte shmup.

On a less happy note though, this will be the last issue of Retroaction. At least for a while that is, as actually producing it has apparently been an uphill struggle. Still, you can expect the spirit of the magazine to live on through the brilliant Retroaction site itself and maybe -just maybe- return in some other (magazine) form when the stars are right.

Related @ Gnome's Lair: