Showing posts with label Warhammer and 40k. Show all posts
Showing posts with label Warhammer and 40k. Show all posts

Nov 23, 2011

Dreadfleet: Not a Review

I was actually thinking of writing a review of Dreadfleet, the latest limited edition (was that really necessary?) board game by Games Workshop, but, thing is, I really can't. It's not a board game; it's a miniature wargame that comes in a box, and miniature wargames cannot be judged after one game. Nor after two for that matter. They really should be deeply explored and played to exhaustion till a concrete conclusion can be reached, and that, dear reader, is why I will not review Dreadfleet. I'm out of time and by the time I've fully made up my mind, chances are, the game will already have sold out. That's why I'll simply write down my impressions on the thing instead.

So, let's get the basic and pretty obvious stuff out of the way first. Dreadfleet is a fantasy, naval wargame set in the world of Warhammer that has been designed for two players, but can apparently be played by up to ten. It pits the Dreadfleet, five monstrous ships crewed by a variety undead captains and their minions, against the Grand Alliance, a five pirate ships fleet of men, elves and dwarfs. Everything comes in a lavish box, that you can grab over at the Games Workshop site for the not so modest price of £70.

Then again said box is indeed filled to the brim with 10 extremely detailed and downright stunning miniature ships, a selection of smaller vessels and sea monsters, dice, some beautiful islands and shipwrecks, a full-colour 98-pages long manual, rulers, quite a few extras and a truly stunning seascape - the board of sorts on which the two fleets get to battle it out.
Besides the obvious quality of the miniatures and seascape and the fact that the box contains everything you need to play -it really is a wargame in a box, and that does suit us time- and money-poor, former  Warhammer gamers- the setting is also very well written and thoroughly presented. It's a battle between all sorts of undead characters (and, yes, that does include both Skaven and an almost chaotic, but not Chaos, dwarf) under the command of a powerful Tomb King against a vengeful pirate and his unstable alliance, taking place on the waters of a turbulent, extra-dimensional, aquatic graveyard where everything that dies in the ocean ends up in. Each ship and captain are thoroughly detailed, and even the twelve available scenarios and the rules are compatible with the overall plot.

This does of course lead to some problems; the chaotic nature of the graveyard's winds for example makes for an overtly randomized wind direction, that definitely doesn't help with strategic planning. Then again the rules are incredibly easy to grasp and almost intuitive, especially for those that have already had some experience with either naval or miniature wargames. Also, and not unlike Warhammer, it's a game that's based on movement and -despite its strong random elements- ultimately relies on each player's tactical and strategic decisions.

Oh, and assembling the ships and islands is a pretty straightforward and relatively fast procedure. Properly painting and gluing them together is -as is customary- another matter entirely. 

Related @ Gnome's Lair:

Sep 22, 2011

Space Hulk and the joys of murdering Tyranids

I have been forming a pretty wild theory (which belongs to me and is mine) recently and it more or less goes a bit like this: The deepening of the economic crisis will lead to increased socialization, that will in turn lead to an increase in the popularity of board gaming; even more so if the required board games have already been bought. And, uhm, that's about it I suppose. Besides, that was the theorem I went on and empirically (successfully too) tested last night with the help of Space Hulk.

Interestingly it wasn't the second edition of the game I cracked open and hauled over to a friend's place; it was the third and latest version of Space Hulk. The one Games Workshop cunningly released in limited numbers. The same game I hadn't played since 2009 even though I most definitely enjoyed it. Actually, I was most impressed by it, but apparently was the only one in the Lair that appreciated it. The kind lady was mostly indifferent to its many charms and exquisite production values.


Now, as I was emphatically reminded yesterday, Space Hulk comes in a particularly impressive, big, heavy and beautiful box, that's filled to the brim with miniatures, dice, tiles, rulebooks, counters, an hourglass and everything one might need to play. And though I did remember that them Space Marines and Tyranids (nasty Alien-like nasties) were some of the best Warhammer 40,000 miniatures ever, I had completely forgotten just how fantastic the game tiles were in all their embossed, beautifully painted, dark glory. Well, apparently, they still are and everything looks excellent to the point that the table we set up to play, impressively made the good ladies present take notice. I mean, really, who could have the willpower to resist the evolved aesthetics of everyone's favourite totalitarian sci-fi army?


Not that the bugs look much worse of course...


Anyway. That's enough with the fanboy drooling and gawking at tiny plastic skulls. Time to completely ignore the quality of the rule- and mission books too, and briefly describe how the thing plays. Well, Space Hulk is a two-players only game in which one player controls the Space Marine and the other the Genestealers side, each taking turns to move on the board and performing actions like opening doors, shooting, attacking the close combat way, moving artifacts, burning rooms, reloading weapons and further things of the sort, while trying to achieve each mission's objectives. Interestingly the game does come with 12 built-in  missions - every single one of them featuring new objectives, weapons, miniatures, special rules, board layouts and even a bit of backstory (fluff, I believe some would call it) to help with the atmosphere. Every game usually takes around 60 minutes.

Gameplay-wise though, what really stands out are the action-points mechanics (they should be familiar to people who have enjoyed turn-based strategic games like X-Com or Laser Squad) and the fact that Space Marines only see the aliens as blips on a radar, up to the point they come face-to-face with them and their true numbers are revealed. As each of these blips could conceal up to three Genestealers, things can get both strategic and very tense indeed. Oh, and good poker players will definitely be at an advantage here...

Thankfully, neither me nor the friend I played Space Hulk with are terribly good at card games, yet I must admit we really enjoyed the game in its initial simplicity, apparent balance and revealed depth. After finishing the first mission we were both craving for more and coming up with strategic principles and tactical responses. Yes, it was this good.

Closing bit: This article might have felt like a review, which it partly is, but sadly it's a review of something you can't easily buy unless you head off to places like eBay. On the other hand you can get a very good idea of how Space Hulk plays and what it looks like over at the Games Workshop and Board Game Geek sites. And you can always play the excellent and freeware Alien Assault on your PC; it's the closest you will ever get to a digital version of the game and a fantastic strategic offering in its own right.

Related @ Gnome's Lair:

Mar 25, 2010

A Warhammer 40k Fire Warrior Review

Now, why would you dear readers care for a review of a spectacularly unremarkable 5 year old game, that was released to public apathy and less than stellar reviews? And why would I bother with a game that dared tempt the PC crowd without a proper save feature, while offering only lackluster multiplayer options? Why should we even care about the existence of another generic FPS instead of, say, the joys of Blue Lacuna? Well, simple really. It's all happening because I’m oddly enjoying playing through Fire Warrior, that’s why. Shockingly for the second time in my life too.

Better start at the beginning then. Warhammer 40,000: Fire Warrior is -as you might have already guessed- a pretty standard FPS set in Games Workshop’s dark and gritty sci-fi/gothic world of Warhammer 40,000, where -as is customary with these things- there is only war and apparently many interesting stories to be told. You, the player, assume the role of a young warrior of the Tau Empire and set out to fight for the greater good in general and, in a more specific way, against the rather fascist Empire of Man. Actually, you get to live through the frenetic first 24 hours of your service while battling through 21 hour-long levels, essentially making this a properly real-time FPS in the strictest of senses. Interesting innit? Regardless. It still is longer than the average shooter and that sort of makes up for the fact that the game is definitely showing its age. It was after all a 2003 release.

Warhammer 40k Fire WarriorFire Warrior also was the first pure action game set in the Warhammer 40k universe and, frankly, this must have been why I actually decided to give it a chance in the first place. Let me explain my train of thought like this: Shooting Space Marines? Yes, please. Walking through Tau spaceships in glorious 3D? Definitely. Being a nameless grunt in a war-torn universe? Sure. Playing a lazy PS2 port on the PC? Well, uhm, not that I’m thrilled with the prospect, but guess I could put up with it.

The problems with Fire Warrior, you see, are firmly rooted in its dirty console past. The game sports an incredibly annoying auto-save/checkpoints feature that forces you to replay levels again and again (only to be killed seconds before beating them), has pretty clumsy controls, very poor AI, astonishingly few tweaking options and an obviously tacked-on online multiplayer side. Then, it doesn’t even try to add anything new to the genre and its sole innovation is a rather failed copy of HALO’s shield system. And don’t get me started on the extreme linearity of the thing or the truly archaic need to collect colour-coded keys…

Warhammer 40,000 Fire WarriorOn the plus side -and besides the setting- Fire Warrior does manage to do some things rather well. Or at least, well enough to help you relax, turn your brain off and enjoy many hours of frenetic shooting a la Serious Sam. You get 15 different weapons to experiment with, an impressively balanced difficulty curve, a great (or at least engrossing for FPS standards) plot, a variety of well-presented locations, bits of horror, a couple of smart set-pieces, boss battles and tons of enemies. What’s more, there are more than a few fantastic cinematic sequences and I bloody love fantastic cinematic sequences. I am quite fond of them unlockable WH40K artwork goodies too.

So, and in order to reach some sort of a verdict, should you grab a copy? Well, if you don’t mind Fire Warrior’s flaws and lack of originality, care for a simple though highly atmospheric and extremely addictive FPS to last you for a week or so, then, by all means, I think you should. After all, Warhammer 40,000 Fire Warrior is indeed dead cheap. Oh, and Warhammer 40k maniacs that can forget their miniatures for a while will definitely appreciate it too. Mind you, Amazon has quite a few well priced copies lying around last time I checked.

Related @ Gnome's Lair:

May 7, 2008

Warhammer: the 25 years video retrospective



Amazingly it has already been 25 years since Warhammer started destroying lives, wallets, relationships etc and yet we still love it. Apparently the excellent people of the Miniatures Wargaming Union love it quite a bit more and to the extent of actually producing the above -frankly amazing- videos. Watch and learn kids, watch and learn. Then click here.

Related @ Gnome's Lair: re: WHFB & 40 Bitz, 7th edition FAQs, The Chaos Dwarfs, Brickwars LEGO wargaming

Feb 4, 2008

Warhammer Fantasy & 40k Bitz and Pieces

Care for some lovingly overpriced miniature bits to help you customize your Warhammer army? Feel the need to spend 20£ for a chance at a glorious conversion? Brilliant! Games Workshop is more than happy to provide you with an absolutely free PDF catalog (and a price list) to make sure you choose wisely and preferably richly. All you need to do is follow the link and download. Oh, and the rest of us might just enjoy looking at the pretty pictures.

Related @ Gnome's Lair: The Mighty Empires free PDF, Some Chaos Stunties, Blood Bowl: the novel, Adrian Smith's Art

Dec 21, 2007

Armageddon helps Dark Future break free

Dark Future Games WorkshopGames Workshop has never been particularly generous with its loyal friends, but this seems to be a thing of the past, as apparently the Chaos Gods (Slaanesh would be my guess) have gone berserk with freebies. We already got the complete Mighty Empires, a decent PDF Gift Guide just got released and now I've discovered that a brilliant classic Warhammer 40,000 spin-off and a brutal sci-fi RPG-ish board game games have just gone freeware.

The Battle for Armageddon (download) is an aptly named wargame that pits the Imperium versus the Orcs in a fight to control the Armageddon Hive. The rules are simple, elegant really, and make for a fast yet tactically varied/deep game. Oh, and everything you need to play from counters to board pieces has been included.

Dark Future (scroll down and download) is not unlike a certain Mad Max inspired Steve Jackson game, meaning it does have to do with driving heavily armors cars around a desolate definitely post-apocalyptic place. The ultra detailed rules with their highly enjoyable fluff bits span an impressive 220 pages.

Related @ Gnome's Lair: Battle for Skull Pass review, Chaos Dwarf fantasies, Blood Bowl, PDF & e-book archive

Sep 13, 2007

Mighty Empires free Warhammer rules (PDF)

As any GW slave should be able to tell you, legendary Mighty Empires WHFB expansion (learn more) has been sort of re-released. Really, have a look. Problem is the new ME is no longer the Warhammer board-game/campaign rule set it used to be, but more of a lovingly and admittedly skillfully sculpted tile-based map system, that sort of heavily focuses on the tile bits. Actually it's just a collection of plastic hex-tiles accompanied by a ridiculous shallow and rather pointless rules booklet. My guess is you're supposed to either use your own campaign system or the pretty amazing one and more professional one from the General's Compendium.

Then again, the older version of Mighty Empires would be a mightily -tehe- serious alternative too. Happily, Games Workshop US have been kind enough to release the original 1990 Mighty Empires rulesbook in downloadable PDF format. For free! Simply follow this link and grab all 64 pages of it. Then hop over to GW's UK servers, click and grab some of the original tiles, print them on something sturdy and play away. It's absolutely worth it.

Related @ Gnome's Lair: Nemesis Crown PDFs, Battle for Skull Pass review, Chaos stunties, the Blood Bowl novel

Aug 6, 2007

Irresistible Force: Summer's Warhammer PDF

Returning to the city is always dreadful. Returning to the city from nine glorious days on an amazing island is just intolerable. Shocking. Horrible. Too bloody much. Yes, even when you know that the humane forces of idleness are still scheming against work, that all hope is not yet lost, heck, even when you check your mail to find out that the only purely fantasy Warhammer (WHFB, that is) PDF gaming mag is still alive.

You see, oh web-savvy miniature pushing gamers, Irresistible Force issue 11 has just been released, proving that them six months since issue 10 weren't as deadly as originally believed to be. To download all 42 colourful pages of IF#11 visit the IF website, register and ..uh.. download it. It's free and features some excellent articles like Ogre Story, a (successful) tournament player's guide and the cunning like the cunning thing Cannon Tactics bit.

Related @ Gnome's Lair: Chronicles from the Warzone, Battlefield 40k mod, Battle for Skull Pass review

May 23, 2007

Warhammer Nemesis Crown - The Free PDFs

Games Workshop isn't much of a freebie provider, with the brilliant Warhammer Monthly 0 being a notable and pretty rare exception, and that's why the relative abundance of free downloadable material released to promote the Nemesis Crown Warhammer campaign came as quite a shock. To experience said shock yourselves follow this link and get a Nemesis Crown Booklet in PDF, an excellent campaign map (with markers) or some wallpapers. Now, sell your house and buy some lovely minis.

Related @ Gnome's Lair: Capcom does Talisman, Warhammer stuff for people who read, Battle for Skull Pass review

Apr 21, 2007

Capcom digitizes Talisman

Talisman, the classic fantasy board game by Games Workshop scheduled for revival anytime now, will soon be sneaking into the video gaming realm, most probably disguised as an action-RPG / board game hybrid. The game, under development by Big Rooster Studios with the help of the Black Industries and set to be released by Capcom sometime towards the end of 2007, will offer both off-line (!) and on-line multiplayer gaming, 25 unique characters, (allegedly) detailed 3D graphics, an accordingly elaborate virtual game board and lots of voice chat options. Oh, and some -hopefully free- downloadable expansions have already been promised.

Talisman shall be brought, according to the prophecies, to the Xbox Live, PlayStation Network and PC platforms. Or to quote the latest words of the seer:
Black Industries are pleased to announce that Capcom® Entertainment, a leading worldwide developer and publisher of video games, have been given a license to produce a digitally downloadable version of Talisman. The game takes place in a fantasy realm and is based very closely on the board game through a 3D representation of the map with animated productions. Players scour dungeons, attack other creatures, cast effects-laden spells and use magical items and weapons to enhance their actions. Talisman will be rolling its way onto Xbox Live Arcade, PlayStation 3 Network and PC this winter, to complement the highly anticipated launch of the board game in October 2007.
As for the tormented souls with a strong memory, this forthcoming Talisman version has absolutely nothing to do with the cancelled Talisman PC game Random Games were developing for Games Workshop. What do you mean you've never heard of it? Well, happily, there's the following YouTube video to prove its existence:


Related @ Gnome's Lair: Battlefield 40,000: the mod, Resident Evil 4 PC review, Warhammer video games


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Apr 8, 2007

U.K. White Dwarf #328: Short and late

Short and late, which of course doesn't necessarily have to refer to the latest White Dwarf issue. It could for example describe this review. Or gnomes in general. Then again, you're smart little miniature painting boys and girls, so I guess I'll let you figure it out all by yourselves.

Now, regarding the latest UK WD, number 328 no less, well, you shouldn't really buy it, unless of course you are a weird all out Eldar Harlequins fan, own GW stocks, are impressively rich or are interested in any of the following, which apparently are the only decent articles/bits the mag has to offer (carefully distilled and presented here for your wargaming money-saving pleasure):

-The Eldar Harlequin designer's (well, sculptor's really) notes and a rather one sided Battle Report versus a Chaos Space Marines force for the Warhammer 40k and Eldar groupies.

-Jervis Johnson's Standard Bearer briefly but in the most interesting of ways discussing GW history while showcasing some retro Citadel minis.

-Solid, though not extensive, tactical advice for shooting in Warhammer and using the bad guys in general in Lord of the Rings.

-Ads on the forthcoming almost decently priced Orcs and Goblins and Dwarfs army box sets and pics of the plastic Black Orcs and Dwarf Miners.

-Lots of obvious info on the new Citadel Foundation Paints that are just too aptly named to describe and are showcased down to their surprisingly not particularly interesting pots.

Related @ Gnome's Lair: Warhammer comics & stuff, White Dwarf 327 review, White Dwarf issue 1 PDF


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Apr 1, 2007

The Warhammer World Blog

Warhammer World, the sacred place of worship and lifetime destination for thousands of Warhammer and 40k pilgrims, the universal centre of the divine Emperor's toy stash and home to the infamous Bugman's Bar has gotten itself a blog. Yes, in addition to the monthly Dispatches from the Keep news thingy. It's aptly named too, apparently, as The Warhammer World Blog can't be easily mistaken for a retro dwarf porn website. Have a look.
Related @ Gnome's Lair: Warhammer stuff for people who can read, Battlefield 40k: the mod, Battle for Skull Pass review

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Mar 22, 2007

Warhammer stuff for people who read

Penny Arcade definitely has its moments and Ctrl Alt Del is quite a fetish, but none feature proper Warhammer humor. Not so with the brand new The Secret Lives of Mobs webcomic, a hilarious series of strips catering to the Warhammer lot and those that will soon enter Mythic's WAR MMORPG. It's really well done too, and also a fine addition to the already established Golden Throne and Light Dwarf.

Warhammer 40k gamers on the other hand should really check out Firebase published by none others than the Warseer forumites. Check it out March 23.

Related @ Gnome's Lair: Wargaming PDF magazines, Battle for Skull Pass review, lovely lovely Chaos Dwarfs

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Mar 11, 2007

Digital magazines for analog gamers

Freeware PDF magazines are to wargamers what bicycles are to fish: essential. So, uhm, be the fish and ride the Fictional Reality March 2007 issue. Its 89 decently laid-out pages feature many miniature reviews, 2 battler reports (Rezolution and Viktory II), quite a few game reviews including new Warhammer RPG and Warmachine products, some painting advice and absolutely no pr0n. And in case you're more of a Blood Bowl fish, then let me introduce you to the EndZone magazine and its first four excellent issues.

Related @ Gnome's Lair: a Blood Bowl novel, H.G. Wells' Little Wars, White Dwarf 327 review

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Mar 9, 2007

U.K. White Dwarf #327: just another WD review


So, where were we? Ah, yes, U.K. White Dwarf issue 327. The one with the menacing (but definitely cuddly) Dark Angel Space Marine on the cover. The only issue following WD #326. A glorified and costly advertisement for the miniatures and games Games Workshop bothers to provide the more privileged groups of mankind with (roughly the 0.02% of earth's population that can afford a 4£ magazine, that is).


A gaming and hobby magazine review, then. How important can this be? Well, not very really.

General content and ads: Gone are the few Specialist Games pages and so are any board game or RPG mentions. Other than that, you can expect the usual filler content, some ads, an impressively pointless piece on the value of deadlines by Jervis, a short piece on using green stuff, 5 pages on the brilliant miniatures painted and converted by Kirsten Williams and a few more ads. (5/10)

Warhammer: Seems the Empire phase is over and the Greenskins-Dwarfs pair is making a shy return. Anyway, Warhammer Fantasy content begins at page 62 with the 6 pages long first part of Grombold's Oath, which is a story driven WHFB campaign. Sounds exciting, doesn't it? Well, it isn't. It's so dull it would bore a Troll. Then there's a very interesting Tactica article covering the movement phase and spanning another 6 pages, and that's that. Yes, 12 whole pages of Warhammer content in the premier Warhammer magazine! You lucky miniature obsessed bastards, you... (4/10)

Warhammer 40k: If you're into the Dark Angels (a.k.a. the Unforgiven) you're in for a treat. The Design Notes covering their spanking new army are brilliant and so is the Battle Report they star in versus the Tau. Warhammer 40,000 players also get a good painting & fluff piece on Space Marine Librarians, 5 pages showcasing the new Devastators sprue and one of those nice tournament reports WHFBists have been enjoying for so long. (8/10)

Lord of the Rings: You get a decent article on the Arnor book forces and a mildly entertaining scenario. Oh, and a painting guide on this new Gulavhar beastie. (4/10)

High point: That would have to be the Battle Report, shockingly.

Low point: Gulavhar is not a part of the real Lord of the Rings mythology our great-grandfathers passed on to our step-sisters.

In a nutshell: Only for Dark Angels lovers. There's just not enough content in there to justify the price for anybody else, especially considering the tons of GW related content floating around the web. Bah!

Related @ Gnome's Lair: the latest WHFB rumors, Battle for Skull Pass review, Chaos Dwarfs


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Feb 9, 2007

Battlefield 40,000: the mod

Now, here's a straightforward post. Simply follow this link and download Battlefield 40k, a rather impressive and freely distributed Warhammer 40k mod for Battlefield 1942. Battlefield 2 and Battlefield 2142 versions should soon follow. Just don't expect any Necrons or Orks yet. Do, on the other hand, expect lots and lots of Space Marines. Surely GW would be proud...

Related @ Gnome's Lair: True Combat: Elite, Half-Life 2 mods, Gutter Runners WHFB mod


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Feb 8, 2007

On High Elfs, Black Orcs, buildings and terrain

Haven't done one of 'em Warhammer rumors posts for quite some time now, have I? Well, frankly speaking, no, I haven't, but I'm doing one now, apparently. Hopefully a relatively juicy one too, as I'll start by mentioning something most gamers seem to know already (oh, the irony!): the High Elves will almost certainly be the next Warhammer Fantasy army to be released.

Not very interesting, I know. The imminent release of plastic Black Orcs though should definitely get Greenskin players all hot and excited. Have a look at some miniature sprues posted over @ Warseer:

Ignoring not-yet-convincing whispers of a Mighty Empires re-release, let's move on to some brilliant news (well, rumours unfortunately). Games Workshop should -according to either serious sources or experienced Photoshop users- soon release a variety of beautiful plastic Warhammer building/terrain-bits and a nice modular terrain kit. Have a look at the following pics and then try finding out more by clicking here and here. Unfortunately something seems slightly fishy indeed...

Related @ Gnome's Lair: Battle for Skull Pass review, UK White dwarf 326, Chaos Dwarfs


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Feb 2, 2007

U.K. White Dwarf #326: Bringing Arnor to the Imperials

This review should have been posted a couple of days ago, but unfortunately I got all caught up in the history of linguistics and frankly couldn't spare an hour more on U.K. White Dwarf 326. Still, did you know that India had started working on the question of language more than three thousand years ago and that the study of grammar had become an intellectual end in itself eons before the grandparents of Socrates were born? Oh, you did. Sorry about that, then. On with the review it is. This months UK WD review and not linguistics it is...

General content and ads: Nothing special here besides Jervis Johnson's rant on using special characters and RAW ("rules as written"), some promising ads regarding Warmaster and a few beautifully painted Blood Bowl teams, a mention of this summer's WHFB campaign, an ad on the brand new Aeronautica Imperialis board game, lots of mainly LoTR related new releases, some Black Library stuff and sneak peaks of both the Dark Angels and the Eldar Harlequins. Nothing special indeed, especially considering that an utterly stunning 6-page piece on master painter/sculptor Mike Anderson and a swift intro to the Citadel Miniatures Hall are also included. (8.5/10)

Golden Demon 2006 Winners: That's this issue's freebie and it's an 18-paged booklet featuring this year's Golden Demon winners, thus this years most exquisitely painted and/or imaginatively converted miniatures and dioramas. The quality of the photos is perfect and so are their subjects. An excellent little booklet. (10/10)

Warhammer: For the second time in a row Warhammer players will have to put up with the Empire and the Empire only. There's a very good fluff/painting article detailing the colors and heraldry of imperial provinces and city-states, 2 pages showcasing three whole buildings of the empire, and an 'Eavy Metal piece dealing with imperial heroes and the Steam Tank. (6/10)

Warhammer 40k: Let me see now... well, you 40kers don't get a Battle Report (as you might have been expecting), but you do get a nice tactica on using reserves and a decent Leman Russ Battle Tank Modelling Workshop. Uhm, nothing else I'm afraid... (4/10)

Lord of the Rings: Easily the focus of the issue. The LotR section includes an excellent look at the Ruin of Arnor sourcebook, where you get to meet Aragorn's dad Arathorn in miniature form and learn all about Grey Companies and bands of Trolls, a great Battle Report featuring said Companies, and fast-painting guide (yes, t'has to be on them Grey Companies again). Oh, apparently there quite a bit of instore stuff regarding Arnor going on too. (8/10)

High point: Jakob Nielsen's Inquisitor as shown in the Golden Demon booklet on p. 14.

Low point: A DTP error eating up half a paragraph (or so) of the Battle Report.

In a nutshell: Another above average issue with too much filler content, but also one featuring the Golden Demon booklet. If beautiful minis mean something to you, then I 'm afraid you'll have to buy it.


Related @ Gnome's Lair: White Dwarf 325, Battle for Skull Pass review, Blood Bowl: the novel, Warhammer Archive


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Jan 26, 2007

Battle for Skull Pass Review

The Battle for Skull Pass, the box-set heralding the 7th edition of Warhammer, was obviously designed as a rather enticing entry point to the world of Games Workshop and fantasy miniature wargaming in general, but also as something veteran gamers would consider buying over/along the proper 7th edition Rulebook. Apparently GW did a pretty stellar work too, as for less than 60 euros (or 40 pounds or even 60$) you get all the stuff pictured (unpainted of course) above, meaning you get:
  • 1 getting started booklet
  • 1 pocket-sized Warhammer 7th edition Rulebook
  • 2 (pretty shitty) standard plastic rulers
  • the 3 plastic templates required for Warhammer
  • 10 six-sided (d6) dice
  • artillery and scatter dice
  • 40 Night Goblin Spearmen
  • 20 Night Goblin Archers
  • 10 Forest Goblin Spider Riders
  • 2 Night Goblin characters (Big Boss and Shaman)
  • 1 Troll
  • 12 Dwarf Warriors
  • 10 Dwarf Thunderers
  • 8 Dwarf Miners
  • 1 Dwarf Cannon with crew
  • 2 Dwarf characters (Thane and Dragon Slayer)
  • Dwarf and Night Goblin themed scenery
The miniatures themselves are all in plastic and quite frankly they really do add value to Battle for Skull Pass. To give you an idea just how cheap the box set set actually is, I'll let you know this pretty little secret: 2 new Night Goblin boxes and one Spider Riders unit -if bought separately- will cost you more than 80 euros. Granted these expensive minis will definitely be better, more detailed and featuring quite a few more options and extra decorative pieces than the ones you'll get here, but, still, the Night Goblins included in the box are beautiful enough to be included in any Warhammer army, and you'll be roughly getting 500 points of them, enough for quite a few small scale skirmishes, as 500 points is the standard WHFB "small" army.

The Dwarfs (another 500 points worth of troops) unfortunately aren't of the same quality, even though they will make a decent starter's army, especially if painted to an acceptable standard. Oh, and you won't be finding their outstanding pirate-y cannon anywhere else... The included scenery pieces, on the other hand, a Goblin Idol, a Dwarfen wall and a silly treasure-pulling pony, are of pretty high quality.

Interestingly, all of them models, be they Goblins, Dwarfs or ponies don't have to be glued together. No, they push together without any need for glue. Damn! [still, glue should make them quite a bit sturdier]

That's the miniature part of the box set covered then. As for the books, well, both veterans and beginners will be pleased to know that the included pocket-sized Warhammer Rulebook covers every single rule the full book does. Rulewise, there's absolutely nothing left out. Then again, its 128 pages cover almost nothing but rules and are printed in such a small font anyone over 60 should have trouble reading them, even though the layout is ace, the imagery grim and Gothic and the sheer compactness of the book will make it a must among tournament players. As for the rules themselves, they are easy to grasp and quite elegant, being more of an update and clearing-up of the latest edition, than a complete rewrite.

The Battle for Skull Pass booklet, the one subtly subtitled Read this First, on the other hand, is what will mostly be of interest to new players. In its 32 full-coloured pages they will get to know the key Warhammer rules through excellent examples and while playing, basic modelling and painting skills, a few things about the Warhammer universe and finally experience their first battle. Cunningly avoiding a couple of ad filled pages, they should then head on to the Battle for Skull Pass website for further battle scenarios (and other freebies), that'll have them use every miniature included in the box.

A word of advice though, before you (the ones thinking about getting into Warhammer) go and spend your cash on this one, regardless of what an excellent product this is... Warhammer is a very (and I do mean very) expensive hobby. Getting a PS3 should probably be cheaper than a fully painted army. If you are ok with this, then, by all means... be my guests (yes, all of you).

Veterans... uhm.. you lot don't need any advice, do you?

Related @ Gnome's Lair: Warhammer 7th edition FAQs, White Dwarf issue 1 PDF, WHFB begginer's tactics


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Jan 4, 2007

U.K. White Dwarf #325: Lording it out

Another nice WD it seems and this being the 3rd enjoyable issue (I got my dirty tentacles on) in a row, I've come up with my very own, very conspiratory, conspiracy theory: Games Workshop releases decent issues only after each new Warhammer version. Failure to comply with this directive of -apparently- alien origin, will spell sodomy for all of mankind. There's only one solution. Bathe. Oh and be kind enough to read the rest of this review of issue 325 of the UK White Dwarf.



General content and ads: The editorial is rather dull and the ads mostly Empire centered, with a tiny splash of 40k, Forgeworld and Black Library. There's also mention of the forthcoming and quite uninteresting Nemesis Crown WHFB summer campaign, a pretty decent and very basic painting-priming-modelling guide, a Hot Wire Cutter ad disguised into a scenery making article and an excellent new section of the mag called Painting Masters, which highlights the work of some of the top miniature painters (this month: Neil Langdown). The 6-pages long Game Day review is okay and the Frontline, Ordering Direct etc sections in their place. Jervis' article is as pointless as ever... (8/10)

Warhammer: Tons of Empire stuff, including a feature on the new army book, lots of pictures of the fantastic new miniatures (and sprues), a shockingly bad short-story and more importantly a pretty excellent Battle Report pitting 3000 points of Imperial Troops versus 3000 of Von Carstein Undead. Easily the best Battle Report of the last years. More Empire-related content includes a detailed look -with modelling advice- at the Empire General Kit and a detailed, masterclass level, painting the Master Engineer piece. The Empire's allies, the Dwarfs, also get their 5 pages of fame, in which a lovely gamer's army fights its way through a tournament. (8/10)

Warhammer 40k: Not much. Again. Thankfully though you do get a decent Tactica on the elegant art of the assault and an 'Eavy Metal look at Eldar heroes. That's all (!). (3/10)

Lord of the Rings: Warhosts of the Firstborn, spanning 10 pages, is the main (and admittedly the only) course for you pipe-smoking LotR lot, and it's a pretty amazing piece, providing a scenario, tactics advice, army ideas and even with interesting background information on Middle Earth. (5/10)

High point: The new battle report style. At last! They seem to have nailed it.

Low point: Far too much filler content and this still is a 4 pound mag.

In a nutshell: Decent issue, but definitely a must-buy for Empire players. Warhammer 40kers should better spend their money on liquor.

Related @ Gnome's Lair: White Dwarf 324, Chaos Dwarfs, 7th edition FAQs


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