Sep 28, 2015
Shouting Out for Patreons One More Time
Apr 30, 2015
IGS, RPS, Earthling Priorities and that RPG
Sep 16, 2014
Patreons Shout Out The Second
Jul 8, 2014
A Short Summer Break and a short game on smoking
Jun 30, 2014
The thankful Patreon Shout Out!
Jun 6, 2014
Busy Gnomes need Patr(e)ons to make Words and Games!
Apr 23, 2013
Moleman 2: Demoscene - The Art of the Algorithms
Jun 21, 2012
The Summer of the Gnomes
Apr 3, 2012
Gnomes sighted at the Indie Games Blog
Jan 18, 2012
Dec 6, 2011
Remember Remember the 6th of December
Mar 30, 2011
So, what's going on inside Gnome's Lair?
- Well, on the blogging front, I'm currently working on a pretty huge three-part feature on AGD Interactive, that will cover all of their most excellent adventure remakes, their future plans, their unreleased projects, Himalaya Studios and more than a few peeks behind the creative scenes. Problem is I already have a ton of info (thank you so much AGDI!), which I have to transform into something readable and that apparently does take some time. Also I wouldn't want them three parts of the feature appearing farther than a few days from each other. Obviously more gaming and game related writing is also happening behind the scenes, while a variety of other blogs are also maintained.
- Then, there's always that Wikileaks Stories game I've been constantly redesigning for the past few months. Good news is I've settled on a final desing and started actually crafting the thing; bad news is there's a lot of work to be done and my lack of Inform experience isn't really helping. Still, I'm rather optimistic on this one, though, truth be said, basing something on a true story can be quite challenging and things will necessarily progress slowly. As for that ancient mystery gaming project of mine, it might have been left unattended for a while, but I'm still doing minor adjustments to it.
- What's more those are not the only game design projects I'm involved with. I have also started working with a rather small indie developer and am currently coming up with game ideas, stories, themes, design documents and even prototypes. It might be incredibly fun mind, but it's time consuming as hell too.
- On the more personal/professional side of things, I'm also swamped with work for the publishing house a friend and I have started (the first book will be out in less than a month), while preparing a paper for a conference in Istanbul, working on a ridiculously underpaid but very interesting research project, planning another, preparing some stuff for a couple of scientific journals, and joyfully engaging in the fierce political battles inside Greece. Hooray!
Jan 3, 2011
2011 mostly gaming, definitely gnomic promises
VVVVVV, Delve Deeper, Scratches, World of Goo, Space Giraffe, Totally Tiny Arcade, Super Laser Racer, Al Emmo and the Lost Dutchman's Mine, Doc Clock: The Toasted Sandwich of Time, Iron Grip: Warlord, A Vampyre Story, Revolution Under Siege, Defcon, Gray Matter and The Dream Machine.
Dec 31, 2010
And a very happy 2011!
Nov 19, 2010
Testing and updating...
Nov 15, 2010
The Lairs They Are a-Changin'

Aug 3, 2010
How to drive traffic to your (quality, of course) gaming blog, site or even game

Admittedly Gnome's Lair isn't the biggest blog around as most of you may have noticed, but it does get some decent amounts of traffic, provided of course we all understand the importance of twelve individuals in their glorious and beautiful uniqueness. Anyway, thing is, I thought I might share a few of the ways I use to promote this very blog in order to help friends, fellow bloggers, game creators, dark collaborators and all sorts of lovely creative people drive more traffic to their gaming blogs, projects and/or games. Here goes:
First of all and besides google, I can't help but use twitter and facebook, which -to my shocked disgust- are actually fun little things in themselves. They also both make sure every time I post something someone will have a look and are also places where incredibly silly discussions can take place.
Then there's Stumble Upon. A handy link sharing web application that's incredibly easy to use and can at times herd the gaming masses to this humblest of lairs. And now for a tip: never just promote your stuff. Use Stumble Upon to share the links that you generally like and neither become nor behave like a spamer.
Same thing applies to Digg, which will either drive thousands of visitors to your site/blog/whatever or, well, two. Oh, and do ignore its obnoxious, mostly retarded community of adolescents.
As for N4G, this is a site that really demands you to invest time and actually contribute to it, but should one of your submitted stories get approved, you can expect a few hundred people clicking on your link. Besides, it's a great -if mostly mainstream- source of gaming news too.
Submitting stuff to delicious can also be helpful, as can be the more traditional techniques of guest-blogging and link exchanging, but those you know. Uhm, that's all really... Good luck everyone!
(Not) related @ Gnome's Lair:Jul 20, 2010
Enter the Chamber of Horrors

Jun 19, 2010
Addressing Certain Disturbing Recordings

I am writing this public letter on behalf of the Hanwell Mental Institute, in the hope that it will clarify a distressing and misleading situation that came to light at the beginning of June. A person by the name of "Leonard Huntings" has been offering a series of video recordings and attempting to pass them as actual archive material from the institute. The Internet website in question that I am referring to is located at http://www.youtube.com/user/lhuntings
We claim absolutely no connection to these outrageous videos. More so, we suspect this "Leonard Huntings" is a nickname used by the perpetrator, who has not the courage to use his real name. We never admitted patients by the names of Leonard Huntings or Bertrand Laroche, who seems to be subject of the videos. Thus, we are dismissing this stunt as nothing else than juvenile efforts to tarnish the good image of our institute. Authorities have been alerted and I trust the aforementioned Internet website will be disabled shortly.
I sincerely thank you for your time and I'm truly sorry to see you being bothered by this childish event.
Yours Truly,

Dr. Andrew H. Miller
Head Director
http://www.Hanwell.org
Jun 10, 2010
And so I'm back (from outer space)
Well, my dissertation is over, the army is over and I thought I might just try and spend some time on my dear Gnome's Lair. You know, some quality gaming time, that should probably translate into quite a few reviews, retrospectives and articles, and most probably some games. After all, the time has come to actually try and finish that game I promised you aeons ago, and start working on the next one.
Oh, and if I were you, I would expect some more surprises. Possibly even a whole new site (no, not a blog). And a revival of Retro Treasures, Gaming on the Go and Walls of Gaming, though I really should finish my articles for the excellent Retroaction magazine first. So, uhm, exciting, eh?
PS. Don't forget that more Gnome (in tiny well-shaped quantities) is available via Twitter and Facebook.