Nov 19, 2020
A Wild Book Appears
Jan 11, 2017
The Neverending Betrayal at House on the Hill
Even if/when you get to run into the same scenario twice, chances are the role and condition of each player and the layout of the mansion will be different. Besides, knowing what to expect from the other side will allow Betrayal to become more strategic than usual. Oh, and did I mention how delightfully asymmetric the game is or how cunningly it disguises the goals of each side from the other? Well, it is and it does, and it's all the better for it.
Related @ Gnome's Lair:
- Ticket to Dixit: Tales of Arkham Hill
- On Dreadfleet
- Out of the blue, into the Basilica
- Urban Planning for Lovecraftian Horror
Reminder: I could really use your support via Patreon in order to survive long enough to make more words and, mostly, actual games and things. Thanks so muchly!
Nov 5, 2014
Ticket to Dixit: Tales of the Arkham Hill
Betrayal At House On The Hill
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Picture courtesy of Wired |
Dixit
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Image stolen from Shut Up & Sit Down |
Arkham Horror
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Straight from the now defunct GameSetWatch |
Tales Of The Arabian Nights
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An image from Stargazer's World |
Ticket To Ride
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Image slightly borrowed from Blog, She Wrote |
Related @ Gnome's Lair:
Jul 28, 2013
Crowdfunding the sad and brutal story of Oleg
Apr 29, 2013
Analog Investigations in Arkham
Related @ Gnome's Lair:
Jan 19, 2012
The Updated Three Plains Rulebook
Epicwargaming.com is my attempt at earning some money and doing what I love at the same time. Or, in other words, Epicwargaming.com is a private company, which is based on the internet.
So far I have achieved the fun side hands down, but the making money side... well... the wargaming market is not a very big pond and there are already plenty of big fishes in there. I started Epic because I love wargaming, but I’m not a fan of painting and the cost of it. So, that left me with print-and-play wargaming, but I soon found there isn't that much of it out there and thus decided to write my own game: Three Plains.
Three Plains is an old-world fantasy setting with Orcs, Elves and Goblins all fighting it out. Why? Because that’s my thing.
Three Plains is game not too different from Warhammer Fantasy Battles, but has more depth and realism than WFB, or so I believe. Characters and elite troops in Warhammer just dominated the field and as I got older I wanted to see more realistic games, where troops get tired and characters can be slain by the hands of commoners, and that’s what Three Plains is all about really. I know that mixing the words realistic and fantasy together sounds silly, but that's what Three Plains is. For instance, take the 'March Over Rule': it means you can march straight over characters which would otherwise hold up entire units of men.
Reading this you might think it’s all my own work, but you would be wrong, as many people have put something in the game over the years now; far too many to mention. Then again, the game testers Tom, Alex, Matty and Trish have really shaped the game and brought it on.
At the moment I would say the game is half finished, as I have some massive plans for it next year, like adding 3 more armies and adding a siege game on to it as well. So, we have our work cut out for us and, eh, better get back to it.
Related @ Gnome's Lair:
Dec 15, 2011
Continue & the Quest for the Perfect Online Mag
Related @ Gnome's Lair:
Nov 23, 2011
Dreadfleet: Not a Review
Related @ Gnome's Lair:
Sep 22, 2011
Space Hulk and the joys of murdering Tyranids
Not that the bugs look much worse of course...
Related @ Gnome's Lair:
Jul 25, 2011
The Battles of the Three Plains
Related @ Gnome's Lair:
Mar 4, 2011
It's not Warhammer, it's the gnomic model train!
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The first version of the final build... |
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...was hiding those lovely holes, that provide access to the diorama's lighting. |
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Looking nice already. |
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It's fully working too. Look at those lovely cables! |
Related @ Gnome's Lair:
Sep 15, 2010
Toy Train Tycoon (Analog Version)



Aug 16, 2010
A session of Chill

I hadn't played a proper roleplaying game for so long, I had almost forgotten what it feels like, which is kind of a shame as it feels pretty much brilliant; a fact of life I was reminded of a couple of days ago when I, the lady of the lair and my best friend went over to another friend's place for a few hours of Chill. A few hours that turned out to be, well, quite a bit more than a few and were even enjoyed by said lady who had -interestingly- never experienced an RPG before.
After all, we did get back home both slightly tipsy and at 4 o' clock in the morning, which made this feel like a most proper and mainstream of Saturday nights. Of course it wasn't. It was a night when we got recruited by SAVE (the Societas Argenti Viae Eternitata) to combat the Unknown somewhere in the snowy parts of northwestern USA, got to think, scheme, strategize, solve puzzles and combat a most disturbing entity with a taste for cannibals, while rolling dice, listening to atmospheric music, chatting (or, well, strongly disagreeing) about art and drinking a truly fine single malt whiskey. Yes, it was a fun, rewarding and most invigorating night, that reminded me that making time for the odd RPG session should become a priority. I was even reminded of what a great system and game world Chill has to offer.
Chill, you see, is a rather obscure, d100 based, tabletop RPG system that was published by Pacesetter and then Mayfair Games and has been out of print for over a decade. The game sports simple to learn core mechanics and focuses on what it does best: horror and intricate monsters, that each need to be killed in a particular nasty way, the discovery of which is always half the fun. A zombie for example has to be shot in the head, whereas a rakshasa can only be destroyed by any wound inflicted with an iron blowgun dart, that is fired from a blowgun made of bamboo that is at least 15 years old.
Intrigued? Good. You can (and frankly should) find out more about Chill via this RPGnet review, its Wikipedia page and this handy Chill FAQ. Better yet, why not grab the Chill books themselves? Mayfair Games is still selling a vastly discounted bundle of books and you can find everything you'll ever need to enjoy the game on either Amazon or eBay.
Jul 16, 2010
Märklin HO and toy trains

Now, I'm not quite sure if most of the Gnome's Lair readers will be interested in little electrical models of trains and tiny model breweries, but, well, I thought that model-making is closely related to Warhammer and playing with toys is a sort of gaming too, so, uhm, please bare with me. After all, it's not everyday one discovers a forgotten hobby and this is exactly what happened to me yesterday, when me and the lady of the lair decided to unpack my ancient Märklin sets in order to design a coffee-table/diorama hybrid.
Yes, indeed. We'll be creative in a very hands-on way and hopefully come up with something beautiful, unique and very retro, as the origins of this very train-set are almost lost in antiquity. Or at least trace back to a few months after I was born...
The good news is, everything seems to work fine (yes, the trains, the crossings, the lamps, everything) and we'll start working immediately. Oh, and I'll be posting pictures and updates as regularly as possible. Hope you luvs enjoy this one too.
Related @ Gnome's Lair:Jul 10, 2010
The War on Terror: The Auctions

I'll be honest and say I've never played The War on Terror board-game and haven't really been following TerrorBull Games. Apparently that's been quite a mistake of mine as a) The War on Terror seems like a truly great and impressively illustrated satirical game, and b) as TerrorBull definitely has a taste for the weird, the humorous, the political and the downright odd. In a nutshell? Well, I'll have to do my research or most probably grab a new board game and let you know what the fuss is all about.
After all, the second edition of The War on Terror will soon be released. And -according to its publishers- it will be great. Spectacularly so. Oh, and yes, you can also get your cute little faces on the game's money via one, two, three, four, five, six outrageous auctions. It's all part of the aptly (let alone, cunningly) named Get Your Face on Money craze funded by the ever-popular World Bank of Capitalism. Or -of course- not.
Related @ Gnome's Lair:Jun 24, 2010
Maziacs: The Boardgame
First, there was Mazogs on the Sinclair ZX81. It was a dungeon crawler and it was great. Then, there was Maziacs for the ZX Spectrum. It was a dungeon crawler and it was great. Now, there is Maziacs: The Boardgame. It is a dungeon crawler and it is great. It also is absolutely free, provided of course you have a printer and some dice, and can be played with purely analog means.
The question though is whether Maziacs: The Boardgame, a boardgame based on a rather ancient and definitely simple CRPG, is worth your time, effort and paper. Well, I'm pretty sure it is. The rules are incredibly simple, smart, fun and versatile, and the game can be played both in its standard single-player mode and cooperatively. I'm actually pretty sure it could be run with a Game Master too. As for its aesthetics, simple as they are, they remain true to the original source and evoke a certain retro feel. Definitely worth a try. Download your PDF copies here.
Related @ Gnome's Lair:Jan 2, 2009
2009 and a happy Game of Thrones

Truth be said, I haven't played the Game of Thrones game just yet, but judging by what I've read in its rulebook, I'm pretty sure this will definitely turn out to be a deep and highly enjoyable strategic offering. Seems like an expanded version of Risk with added strategic and tactical elements, a bit of Diplomacy (yes!), a bidding part, some cards and no dice. It also -quite impressively- looks like this when posing in its full glory:

Related @ Gnome's Lair:
- Warhammer Mighty Empires for free
- Off with their heads!
- Vintage Board Game Dwarfs
- Zombies!!! 2: A review.
May 7, 2008
Warhammer: the 25 years video retrospective
Related @ Gnome's Lair: re: WHFB & 40 Bitz, 7th edition FAQs, The Chaos Dwarfs, Brickwars LEGO wargaming
Mar 8, 2008
Some excellent, free, fetish-free Role Playing Tools

Now, should you care for more helpful goblin-managing software, you could also have a look at the PCGen character generator and the aptly named RPG Manager. Lovely indeed.
Related @ Gnome's Lair: Instant World Builder, Sadistic DMing, Open RPG, 1000s of free character sheets