The Lord of the Rings spawned everything from RPGs, to Orcs, Hobbits, Ents, enchanted rings, magical swords, names like Narsil, Iluvatar or Nalroth, Elven and Dwarven stereotypes -you name it- thus effectively shaping the whole fantasy genre us gamers, film-goers and readers have come to love and cherish (
in a very cuddly, very manly way).
The Lord of the Rings, you see, is the original, the archetype, the book that bloody sold more than 100.000.000 copies, and now, after an even broader popularization through Peter Jackson's okayish movies, it's gone all MMO, or to be more specific all MMORPG.
The Lord of the Rings Online: Shadows of Angmar (
hence LotRO), for obviously this is said MMORPG's full title, is the first fantasy game of its kind that just cannot be characterized as generic. Why? Carefully reread the paragraph above and you'll see why. Also, it's quite simply the best online RPG I've ever played and the first one I truly enjoyed for more than a week, let alone the first game I feel like paying a monthly fee for. Oh, and so you know, even though I'm not one of those lost fanatics speaking
Quenya and dressing up in fancy elven suits, I'm quite enamored with the Professor's works. To be honest, and to make a another pretty obvious point, I'll let you in on a sad little secret. This game made me start reading the original trilogy all over again. Yes, for the fourth time wasting time in my life, but thankfully in
a brilliant edition
I had the foresight of buying myself quite a few years ago.

Hobbits love the countryside, apparently.Anyway, I digress. The truly important thing in
LotRO and its major triumph is that it could have gone so terribly wrong in so many ways and it just didn't. It's extremely faithful to the original work, uninfluenced by the sacrilegious film-plot, filled with details that will delight every aspiring
Arda lore master, avoids most well-documented MMO pitfalls known to man, features an almost intuitive interface -say- a
WoW player will immediately understand, has no bugs or lag to speak of, great music and some absolutely brilliant graphics. Let me say that again:
absolutely brilliant graphics. Totally above anything seen in any MMORPG, filled with beautiful day-night transitions, excellent fantasy architecture, high-res textures and little touches like falling leaves or random flocks of flying birds. What's more, a mid-range PC with a half-decent graphics card and 1 Giga of memory should be more than enough.
Consequently, exploring the vast richness of
Middle Earth (
the parts currently available, at least), which, let's face it, remains light years ahead of any generic fantasy setting the competition has to offer, both in terms of depth and literary quality, is first of all a visual joy. Over a hundred screenshots taken by me while gaming with my main characters (
a 15th level hobbit guardian and a 13th level Elf lore-master) are a testament to LotRO's beauty. The damned thing made me feel like a tourist. Probably would make for a great
Middle Earth geography learning tool too, even though the world isn't 100% accurate, as it's been obviously and frankly wisely altered for gameplay needs. A 20 day walk from Hobbiton to Bree would have been admittedly boring. Then again, actually visiting Bree and having a beer in the Prancing Pony is quite a Tolkien fanatic's wet-dream come true.
A cute elf. Next to the sea, no less.
Bree at night. Obvious, ain't it?Besides exploring and being all LotR happy, of course, there's the game itself to have fun with, which -while definitely not perfect- comes quite close to being the pinnacle of contemporary MMOs. Players get to choose between the four
good races (
Humans, Hobbits, Elfs, Dwarfs), a variety of classes from burglars, guardians (
tanks), hunters and minstrels to champions and lore-masters, even though thankfully no wizard class has been made available -Gandalf was quite a rarity you see, a roleplaying or normal server and set off for virtual glory in typical MMORPG fashion. Everything you'd expect is there: quests, raids, crafting possibilities, huge vistas filled with critters for the grinders, levels to be reached and gold to be treasured or even sold for real money.
Three dungeon-running hobbits. Deadly.The meat of the game are the quests, be they epic -thus advancing the main storyline, instanced, local, crafting or plain silly, like running drunk around the taverns of western Middle Earth. Despite quite a few quirkier -timed, even- quests such as running a postman's errands or avoiding certain characters have been included, it's the quality of the standard fetch and kill quests that manage to raise the level of the playing experience. Every one of them, and there are hundreds, is brilliantly written and quite verbose convincingly conveying the world's history and offering glimpses at the actual
Lord of the Rings events. LotRO feels like playing through an unfolding story. You'll get to unearth seemingly unimportant conspiracies in the Shire, visit farmer Maggot, uncover a fake Black Rider, barely avoid a proper one, help two Elven brothers see each others point, raid a spider infested mine, try to bring peace between dwarfs and elves, hear a rumour or two about Sharkey and team up with the Rangers of the North to defeat them pesky goblins. All, in glorious prose and in full accordance with the overall works of Tolkien.
Yet, the game still remains a pretty standard MMO in the
World of Warcraft gameplay mould. The major, definitely not groundbreaking, innovations LotRO introduces are the Deeds-Titles system, the Fellowship mechanic, a unique way to PvP and the ability each player has been granted to play some proper music in-game and smoke pipeweed. Now, to elaborate a bit: