
In case of further artistic needs, oh most excellent reader, have a look here, here or/and here.
Related Tags: Gnome, South Park, Art, Gnomes, Weblog, Blog, Pic, Portrait, Entertainment

Then, there is the Wizards' Islands mod (or according to its creators the unofficial expansion). This one is actually good and provides more than 20-30 gameplay hours, very good visuals, new cities and will even walk the dog and fix you coffee. All you'll need is Morrowind (obviously) and a 20th level character... Ah, the pic:
A close contender to Wizard's Islands' throne of quality is the Sword of the Perithia mod, which offers a new (and not improved) storyline, more than a 100 NPCs, new monsters, new weapons, new grammar, the full monty. Doesn't look bad either:
Then again, you could give Sea of Destiny -and not density- a try. But, I won't get into that. Nope, no screenshot either... Try to enjoy.
Monday. The day right between Sunday and Tuesday, and definitely not a particularly good one. I hate Mondays. Really. Not very inspiring either, are they? Of course they aren't. I can't even write a decent introduction to this Monday's virtual Museum.
Related Tags: Zork, Infocom, Adventure, Monday, Museum, Weblog, Virtual Museum, Game, Games, Retro, Adventures
Good. You are now on the dangerous planet Ortega from Space Quest III: The Pirates of Pestulon.
Exit the Timebuster. Die.
Restore, and learn that gnomes aren't always to be trusted.
No more easter eggs for you. For more on Space Quest IV, on the other hand, you'll just have to wait for my review and walkthrough, that will appear on the next issue of Adventure Lantern. For further adventure related articles you can have a look at my review of Spooks, the AGS 2005 Awards or a Sam and Max video.
-Orcs and Goblins will be released right after the release of Battle for Skull Pass boxed set.
To be quite honest, the way this review was written was heavily inspired by the review summaries posted by dear Elderly Gamer over at his excellent blog. To be even more honest, pc game pr0n (porn for the old-fashioned) has been something of an interest since my days in elementary school, when I first laid my poor innocent eyes on the exquisite Leisure Suit Larry in the Land of the Lounge Lizards.
And here comes the Elderly Gamer inspired bit. I'll present you with what a series of esteemed publications had to say about this sorry excuse for interactive erotica, but before that please imagine this: all of Lula's inventory is stored in her extra-small bra. Anyway. On to the pros:
Well, here it is, and it should be back at its normal URL soon. Just thought I'd let you know... And in case anyone was wondering, the 'Home of the Underdogs' is the oldest, biggest and best abandonware games site this side of the galaxy.
Related Tags: Retro, Sega, Nintendo, Colecovision, Emulation, Arcade, Genesis, Megadrive, Nes, SNES, Gameboy, free, freeware, Java, Emulator, PC-engine, TurboGrafx-16, pc engine, Master System, Entertainment, Web, Weblog
Monday. Another one in the long series of painful Mondays. Another horrible instance in the lives of us all (humans, gnomes, elves, managers). Resistance is futile and our lack of faith disturbing. I wish I could say that things could be worse, but then I'd be just another filthy liar, and an instrument of the (secret) Promote-Monday-Society.
Well, in a nutshell: Spooks is the first creation of a person named "The Ivy"” along with a very small team, it'’s a freeware adventure, it looks good, sounds ok, is size-wise a very modest download and anyone who is smart enough to have reached this review, shouldn'’t have any trouble downloading it from the xii games website. And to wet your appetite, here is a nice screenshot:
Nice, isn'’t it? Of course it is, and it should be enough to convince you to have a look and to stop me from writing this review. Problem is, Spooks is a very good game, and one worth having a (slightly) more detailed look at. First of all the graphics are unique, mostly in grayscale and with a rather innovative use of color. Then, the three very important pillars of a comedy adventure game are there: the story is good (albeit a bit short), the dark humor is sarcastic and actually funny, the puzzles are varied, interesting and decently implemented.
Naturally, as Spooks is the Ivy'’s first foray in adventure game design, not all is rosy (what a weird and subtle pun -–eh?). Puzzles are a tad on the too easy side, which isn'’t necessarily a bad thing, as is for example the lack of obvious hotspots, which eventually leads to some annoying pixel-hunting. Other minor problems include a few quite obvious time-triggers, lack of a full soundtrack, the inclusion of one (easy yet uninspired) Myst-style puzzle and a lack of polish here-and-there.
That'’s an (eight) out of (ten).
Happy news #1: The March issue of Fictional Reality is already available for download, and it isn't even April yet. Hooray. Hop over to fictionalreality.org and download a 23mb pdf magazine, that includes 80 pages of RPG, wargame, board game and miniature related reviews, previews, how tos, battle reports and more importantly nice and well thought-of ads. It's free, nice and definitely not so funny.
Without further ado then, let me present you with the...
Related Gnome's Lair articles: Apprentice Deluxe Review, And Then There Were None review, Sam and Max video, the 2005 AGS Awards
Warhammer inspired video games have such a brief history, that I fully covered it here, at Gnome's Lair (follow the link just before the parenthesis and see for yourselves- wink, wink, nudge, nudge, etc). But, what about the human being? What about our planet, what about incoherent writing and the future of Warhammer games?
The second game, as the title of this article subtly implies, is Warhammer Online. Again. Only that this time it seems to be in the hands of a more serious, relatively bankruptcy-resistant developer, Games Workshop isn't directly involved and the whole thing seems like World of Warcraft but with Warhammer inspired models. I guess Blizzard had it coming... They started it after all. They invaded Poland, and then they got heavily 'inspired' from Games Workshop's world. Anyway, follow the links to official info, to some screenshots (and see a Slayer with a shield!!-the heresy of it) and to an excellent teaser video.
Monday. One of the worst. Ever. Infuriating and mondayish. I could scream you know. But I wont. I will instead try to feel better by looking at pixelated and rather nude ladies, hosted by a very interesting Museum. A virtual museum of course. The girls of '64 archive, whose noble cause is to preserve the sexy side of the C64. And to wet your appetite, let me present you with one of the best known exhibits: the introductory screen of Covergirl strip poker.
The flOw is a beautiful (free) java game, created by a Mr. Chen as part of his thesis on game design theory, processes, innovation, yada and yada. Apparently Mr. Chen's studies have something to do with the "flow theory", and this is where it gets quite interesting. But, unfortunately, this is no time or place for theorizing. This is play-time. Go take a look at the flOw game. It's relaxing, it is.
Good. Like it? Even better, for this is the cover of a very nice and totally free Inquisitor source book, just published from Specialist Games/Games Workshop. As you should have gathered it's about the Thorians, an inquisitorial cult dating from the ancient days of the 36th millennium, usually looking something like this:
You can download the Thorian sourcebook from here. Then again, you might just want to read something about Warhammer or even Space Hulk. Some rumors perhaps? No? Ok, I'll give you a simple tactics article instead.
Of course Gnome's Lair does have it's (definitely much less impressive and quite limited) share of artwork. It's a gnome and something more RPG related...
Hmmm. Guess not. A new version of the very good, manga-styled, indy adventure the White Chamber has been just released, featuring 4 more alternative endings (that's 8 altogether), a voice-over and multilingual text support. In case you were wondering, it's a horror game, that just so happens, doesn't cost a thing (it's freeware dummy). Had I bothered to review it, which apparently I haven't, I guess I'd have assigned it a grade of around 7/10. It is , of course, wiser to see for yourselves. Visit Studio Trophis. That should do it.
Onto the Vampyre Story front then. Well, nothing much is happening there, but the fact that the news page of the Autumn Moon Entertainment website has been updated (featuring only a few links though), reveals the rather happy detail, that this project hasn't died. Mind you, it is not any project. It is Bill Tiller's (and co.) of Lucasarts fame project. Find out more by clicking here, here or just visiting the games' site.
Problem solved. Mr. Emulation Mostly, using his powerful C++ arsenal, came to the rescue of our gaming values and memories. Take a look at the following links:
At last. Everybody has been holding his breath since the 2004 AGS Awards, and now a huge army of undead and quite scary adventurers are ready to feast upon the newer award-winning adventure games. Mind you, all of these games, the AGS 2005 award-wining games, are free and created with the AGS games creation software. This list was originally posted at the AGS forums, and since I don't particularly like verbatim quoting other sites, I've added links to the downloads of the games mentioned, (quite a few) links to their respective reviews and (were applicable) links to their creators' homepages. Without further ado then:
Monday. It was, of course, bound to happen. Monday is almost over (at least here, in Greece, that is) and the publishing service of Gnome's Lair (blogger.com) just doesn't seem so operational. I know it all has to do with that cursed day, I know everything will soon be fine, as well as I know that Tuesday is only a few hours away. Fancy, that.