Having thrown a humbly point-and-clickable party after finding out about the imminent release of Resonance, I couldn't help but restlessly wait for the first bits and bytes of playable code. Vince Twelve, the game's designer, had after all advised me against revisiting the old demo, as it apparently had been surpassed on every conceivable level. Judging by the simple fact that said demo was quite an impressive offering the bar was raised quite a bit. And then, after much restless walking up and down, the new press-demo for Resonance was released.
Was it good? Did it live up to my expectations? Was Vince correct? All I can say is that you simply can't imagine how good this game actually is. Resonance blew me away, and if the rest of the game fulfills the preview code's promises, I'm confident it will soon be considered as one of the great adventure games and a worthy addition to Wadjet Eye Games' line-up of such gems as Gemini Rue and the Blackwell series.
Let's start off with the basics though. Resonance is an indie point-and-click adventure, with full voice-over, pixel-art graphics and a plot that goes a bit like this (and I quote the xii games site):
A particle physicist’s mysterious and spectacular death sparks a race to find his hidden vault and claim his terrifying new discovery. The player will take control of four characters whose lives become entangled in the search for the scientist’s vault. They will have to learn to trust each other and work together to overcome the obstacles in their way and to keep this new and powerful technology out of the hands of a dangerous organization.
An interesting plot indeed, but do trust me when I say that things feel way more involved and sinister when you actually play through the game. The characters are excellently written and realistically motivated, the story isn't afraid to cinematically travel back and forth in time and the game world feels both ominous and incredibly detailed.
What's more, this is one of those rare games that aren't afraid to tax the player and help with the development of them latent lateral thinking skills. Three inventories (a proper one, a short term memory one and another one for long term memories), four playable characters and some tough yet fair and excellently designed puzzles make for some truly rewarding aha! moments and for some innovative adventuring with classic elements.
The brilliant interface and the wise difficulty curve, along with some of the very best and richly animated pixel-art graphics, a wonderful soundtrack, a subtly disturbing atmosphere and impressive ammounts of polish, make Resonance one of the most promising adventures in years. Oh, and this is bound to be a pretty huge offering too. Finishing the supposedly short demo took me more than three hours...
Watch this space for the, surely glowing, review. It's bound to appear pretty soon.
Related @ Gnome's Lair:
Wonderful review, Gnome! I was browsing steam and ran across this game here: Legend of Grimrock. Looks like an adventure game you may like. They have a nice trailer on steam. Game looks pretty good.
ReplyDeletepreview*
ReplyDeleteThank you dear Deitrix. Mus admit that Legend of Grimrock looks pretty amazing and in the spirit of the ever-lovable Dungeon Master. Think I'll be grabbing it on release.
ReplyDeleteWow, sounds great! I'm in a post-Blackwell daze currently (burned through all four games in a week or so), and this looks like more of what I've already come to love from Wadjet Eye Games.
ReplyDeleteYou will then love it Paul! And then write a glorious haiku on the thing too.
DeleteA 5 hour demo!!?
ReplyDeleteTHUD!
(experienced in thud-control, gnome gives Elderly CPR)
DeleteFeeling better?
And, uhm, was that garlic?
I'll move him... and when he comes round, I'll send him to the opticians....
DeleteAh, yes, opticians... The doctors of our enlightened age...
Delete...sorry bout that.. Boy this is embarrassing.....
ReplyDelete8( wait! Did you just perform CPR?
Only slightly... 't was for your own good...
DeleteHey, thanks for the kind words about Resonance! I'm responsible for the pixel art and animations so I'm glad to know the visuals work for you. The game has been a labor of love for all of us, and every one on the team (all 4 of us) spent countless hours over the last 5 years and many sleepless nights working on this, not to mention Dave Gilbert's contribution with all the voice work and his wife Janet piecing together all the puzzles Vince pulled out of his crazy mind.
ReplyDeleteYou are more than welcome Shane. Also, thanks for dropping by :)
DeleteI've been following Resonance ever since the project was announced and must admit it's been one project I really cared -and care- about. Hope it turns out brilliant and does great. Oh, and congratulations on your amazing artwork! And all those animations too. Loving it!
Looks great. I do love me some 90s style point-&-click. One day I'll learn to draw and maybe get to contribute to one :)
ReplyDeleteThat would indeed be a great idea!
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