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I still have fond and occasionally terrifying memories of the first non-parser driven adventure I ever played:
Uninvited. It was brilliant, innovative and horrific and was followed by
Déjà Vu -which I somehow ignored-and then the excellent
Shadowgate that once again attempted to scare me to death. But, sadly, I was 12 by the time I tried that last one and could already bare over 3 horror movies a day, thus failing to feel that dear uneasiness. Then I think I missed most of
ICOM's other adventures and only came close to experiencing something similar when
Microprose released the great but flawed
The Legacy: Realms of Terror.
And then, well, glorious
TIG Source came along and showed me the way to another haunted mansion.
Molstrums Mansion. It's an
ACE Team creation that feels, smells and plays like a proper early point-and-click adventure (it must be one then, right?), runs in your browser, sports a decidedly
ICOM-esque interface, comes with glorious black and white graphics and successfully atmospheric sounds, takes place in a spooky mansion, has a solid plot with a few humorous bits in it and is a true joy to play through. Yes, despite being on the rather easy side of things and lacking a save feature.
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Oh, and
Molstrums Mansion plays on what can only be described as a web-based simulation of a vintage b&w
Mac, utilizing what can only be described as a
faux copy protection scheme that subtly plugs the team's visually stunning (and forthcoming) commercial
ZenoClash project.
PS. Yes, I know I should have also mentioned
Elvira I &
II,
Waxworks and those excellent
Radical Poesis Games like
Fedora Spade and
Missing, which is something I apparently just did. All fine then. Go play
Molstrums Mansion.
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