May 15, 2012

Grab a Fedora and Kickstart Tex Murphy - Project Fedora

Tex Murphy, adventure gaming's fedora-wearing, wise-cracking, lovable and down-on-his-luck detective, has been solving crimes ever since his first appearance on 1989's almost classic Mean Streets. More than a few games followed and each and every one of them managed to be a mostly brilliant, generally succesful and usually innovative point-and-clicker that humorously managed to mix sci-fi and noir elements.

Now, as you may have noticed, there hasn't been a Tex Murphy game since Overseer and that was back in 1998. But, as with the recent blooming of the Adventure Renaissance apparently anything can happen, a Tex Murphy Kickstarter campaign happened and you should definitely support it. 


Project Fedora, for this is how the game is currently being called, is aiming to be the best Tex Murphy to date, and, well, hopes are high. It will apparently be another FMV/3D trip to post-apocalyptic San Francisco that will reunite creators Chris Jones and Aaron Conners and resolve any cliffhangers that may have been tormenting you those last years. Oh, and, so you know, there are some excellent reward tiers to help you part with your money; $15 will indeed be buying you a copy of the game.

[EXCITING UPDATE]: The ever-brilliant Adventure Lantern posted a brilliant interview with Chris Jones on Project Fedora for you to read/listen to.

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May 9, 2012

The Prestigious 2011 AGS Awards

Yes, reader, it is that time of the year again and the adventure gaming community, or, well, the Adventure Game Studio part of said tasteful community, is presenting its prestigious and much coveted awards: the 2011 AGS Awards. Find out which brilliant games won the popular vote below and do allow me to congratulate three of my favourite games for their success: Gemini Rue, Blackwell Deception and I Fought the Law, and the Law One.

Best Game: Gemini Rue by Joshua Nuernberger and Wadjet Eye Games | Nominees: I Fought the Law, and the Law One, Blackwell Deception, King's Quest III Redux, Technobabylon Part 3.

Best GameplayGemini Rue by Joshua Nuernberger and Wadjet Eye Games | Nominees: Arden's Vale, Blackwell Deception, King's Quest III Redux, Space Quest: Vohaul Strikes Back.

Best Original StoryGemini Rue by Joshua Nuernberger and Wadjet Eye Games | Nominees: I Fought the Law, and the Law One, Chance of the Dead, Draculator II, The Far Corners of the World Chapter 1.

Best Dialogue Writing: Blackwell Deception by Wadjet Eye Games | Nominees: I Fought the Law, and the Law One, Barn Runner 5, Draculator II, Gemini Rue.

Best Puzzles: The Far Corners of the World Chapter 1 by Wesray Productions | Nominees: Arden's ValeGemini RueTechnobabylon Part 3, The Visitor.

Best Short Game: Arden's Vale by Antipus | Nominees: Chance of the DeadDraculator II, Submerged - LaSol, The Unfolding Spider.

Best Non-Adventure Game: Cart Life by Richard Hofmeier | Nominees: Concurrence, Prime Minister's Questions: The Game.

Best Demo: Wretcher by Alan v. Drake | Nominees: City, He Watches.

Best Player CharacterGemini Rue by Joshua Nuernberger and Wadjet Eye Games | Nominees: I Fought the Law, and the Law OneChance of the DeadDraculator II, The Unicated.

Best Non Player Character: Space Quest: Vohaul Strikes Back by Team VSB | Nominees: I Fought the Law, and the Law OneBarn Runner 5Draculator IIGemini Rue.

Best Background ArtGemini Rue by Joshua Nuernberger and Wadjet Eye Games | Nominees: I Fought the Law, and the Law OneConcurrenceKing's Quest III ReduxSpace Quest: Vohaul Strikes Back.

Best Animation: Adventure: All in the Game by Akril | Nominees: I Fought the Law, and the Law OneArden's ValeDraculator IIGemini Rue.

Best Character ArtGemini Rue by Joshua Nuernberger and Wadjet Eye Games | Nominees: I Fought the Law, and the Law OneChance of the DeadKing's Quest III ReduxThe Unicated.

Best ProgrammingCart Life by Richard Hofmeier | Nominees: AGS Ceremony 2010ConcurrenceGemini Rue,  King's Quest III Redux.

Best Sound EffectsGemini Rue by Joshua Nuernberger and Wadjet Eye Games | Nominees: Egress - The Test of STS-417.

Best Voice WorkBlackwell Deception by Wadjet Eye Games | Nominees: Gemini RueDraculator IIKing's Quest III Redux.

Best Music: I Fought the Law, and the Law One by Ben Chnadler (music by Sebastian Pfaller and David Pfaller) | Nominees: Blackwell DeceptionGemini RueKing's Quest III ReduxSpace Quest: Vohaul Strikes Back.

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May 8, 2012

Thomas Was Alone on IndieGoGo

Ever since Gnome's Lair came to life back in the first days of 2006, it has been happily enjoying the works of Mike Bithell and that, dear reader, is one of the reasons the particularly exciting Thomas Was Alone IndieGoGo campaign couldn't go unnoticed. The other reason is that Thomas Was Alone is an excellent minimalist puzzle platformer about friendship and, rather obviously, quality game design that simply has to be properly made. You know, complete with voice-overs, sleek graphics and all the demented puzzles we could ask for, so well, why not reserve your copy and help it out?

May 4, 2012

Fracuum by Tyler Glaiel

Like a psychedelic version of the Atari 2600 Adventure on steroids, Fracuum is a brilliantly designed and utterly mind-bending maze game. It has you navigating a complex and expertly designed labyrinth that feels quite a bit like a zoomable fractal, while avoiding baddies and collecting points and power-ups. Play it and have your mind messed with.

May 3, 2012

Rise of the Videogame Zinesters

I hate motivational and/or inspirational books. They are always written by some sort of half-illiterate manager person, are morally dubious and tend to forget (as George Carlin once pointed out) just how motivated Hitler was. Happily, and despite some pretty silly things I've read online, Anna Anthropy's Rise of the Videogame Zinesters is not a motivational book. It's a bleeding manifesto; some sort of a DADA/Bauhaus attempt to strengthen the popular assault on corporate gaming, provide it with the necessary tools for the job and inspire it.

Now and to keep things simple, here's what I have to say: if you ever thought of creating a game, if you ever created one, but even if you have never played a game before yet feel you have things to share with the rest of us, this is a book you simply have to grab.

Rise of the Videogame Zinesters starts off by explaining just what a game is and what it can achieve in order to swiftly focus on games created by individuals; auteur games. Admittedly, this might sound pretentious or even of elitist origins, but, trust me, it's not. Far from it really. What Anna Anthropy wants is for people to express themselves via the creation of games; easily and without the need of assembling teams or raising money. She doesn't attack the other ways of creating them mind (well, she does have a few things to say about the shitty corporate offerings of today). She merely points out that you could and should do it.

Yes, that would indeed be YOU. Probably even me too.

A game after all can be about anything; just like a short story, a poem or a fiery article. It can be personal, political, funny, fun, thought-provoking, wildly innovative, aesthetically important or something its creator simply had to share. What Anna urges us to do with this book is to actually let our creative selves free to, well, create. She even provides with some ideas on the processes, sites and tools that should help us.

What's more, she takes it upon herself to convince us that a game can also be created by anyone: freaks, normals, amateurs, artists, dreamers, dropouts, queers, housewives and probably even those dreaded geeks. Just not fascists; their games are bound to be as grotesque as the insides of their heads, but I digress.

What I wanted to say was that this book is brilliant and very well written indeed. It's most inspiring, deeply personal and filled with helpful tips and ideas and should even come in handy for people professionally creating games. It even reveals some shocking yet not entirely unexpected truths regarding the way game design universities overwork their students in order to prepare them for the notorious crunch big developers will subject them too.

Read it.

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Apr 26, 2012

Bundle In A Box - Adventure Bundle

You must have noticed I haven't been writing too often for Gnome's Lair lately, but a) that's about to change and b) I've been incredibly busy with both IndieGames and working on that bundle I keep mentioning. The good news is that the very first Bundle In A Box is just around the corner and has gotten a subtitle that shouldn't really shock anyone: Adventure Bundle. What's more, our teaser site is already up and you should really visit it over at bundle-in-a-box.com. Oh, and do find out more about it over at the Kyttaro Games blog.