Oct 3, 2011

2011 Interactive Fiction: The Games

The Interactive Fiction Competition has been going on for 16 years now and I still consider it one of the best things that ever happened to that digital and at times tasteless behemoth that is the internet. Silly prose aside, the IF Competition has been tirelessly encouraging the development of text adventures and interactive fiction  for all these years, while simultaneously helping advance and popularize the medium. Oh, and providing hundreds of quality freeware games too.

This year's competition has been one of the most impressive ones yet, what with its nearly forty interactive fiction authors, over two hundred judges and the variety of authoring/programming tools used. There are even a few games including graphics and sound. And at least one that doesn't require any typing whatsoever.

You can -and most probably should- play the 2011 competition games in a refreshing variety of ways; yes, they have indeed been finally made available. You can download the complete archive including every competition game, you can grab each game individually and even play most of these lovable text adventures online. Further info on each entry can be found here and you should probably get around to downloading an interactive fiction interpreter (a program that will let you play the games; they do come in their very own file formats) like the excellent, dead simple to use and obviously freeware Gargoyle.

After playing a few games you will apparently be more than welcome to your opinion on said games, meaning that you will indeed be allowed to vote for your favourites by following this highly democratic link. As for me, I know I will not be voting. I rarely do so when it comes to competitions. I will instead be playing and writing about those entries that intrigue me the most. Stay, uhm, tuned?

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Sep 28, 2011

The Case of the Vanishing Entree

I was writing the other day that video game porn can be done, that it hasn't been done properly yet and that the best way to probably do it would be via a text adventure; a piece of interactive fiction if you prefer. Someplace else Anna Anthropy was busy creating those lovely indie offerings you can find over at auntie pixelante and was apparently wholly unaware of my writings. Can't blame her really...

Anyway. Thing is, despite being oblivious to my dream game, Anna Anthropy just released Encyclopedia Fuckme And The Case Of The Vanishing Entree, a game one could definitely describe as the first major step to quality porn, though she -the lovable dominatrix of indie gaming- does prefer to humbly call it a dirty game. Then again, an explicitly pornographic text-adventure game of the choose-your-own adventure sort and one that's handily playable for free in your browser, would be a more precise way of putting it.

Happily and very conveniently, as I actually am from a part of the world that never had Encyclopedia Brown books, I apparently don’t have to even sweat the title. Anna came up with it when almost the entire game was written and it really works on more than a few levels. Oh, and though definitely pornographic Encyclopedia Fuckme is far from arousing. It's tense and rather disturbing instead, though it does sport a few actually erotic scenes, which is, well, really nice indeed. Now, go play it; don't let me spoil it for you. Mind you, this could be considered NSFW in more than a few places.

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Sep 26, 2011

Time to enter A Valley Without Wind

Arcen Games, the creators of the amazing AI War, have never been afraid to try radical new ideas and wildly innovate while offering deep gameplay and unique visuals. Their latest offering though, the brilliantly named A Valley Without Wind, does indeed surpass anything they have dared to dream, and even more impressively actually create, so far. Now, the best way to describe AVWW would be as the spaced-out spawn of Midwinter, Terraria and Lords of Midnight after a chemically altered night everyone is trying to forget everything about, but I simply can't see how anyone besides me would be able to comprehend a description of this sort.

That's why I've wisely come up with an alternate description too: it is a procedurally generated, side-scrolling, 2D arcade adventure, with strong exploration, RPG and strategic elements, that is sort of infinite. Is this better? Does it make sense? Well, I sure hope so, for I have only entered the still-in-BETA world of AVWW for a couple of hours and am incredibly impressed. I'm also pretty certain that it's only by playing AVWW that one can properly understand and  fully appreciate the thing, but here's another try:


Did the picture help at all? Right. Better provide you with the developer's description then:
Environ has been shattered in the wake of an unknown cataclysm, with only small pockets of humanity left in its wake... What will you do in this strange new world? 
The creators of AI War bring you a procedurally-generated 2D side-scrolling adventure of limitless proportions. Survive and explore a vast persistent world filled with dangerous creatures, powerful magic, and ancient technology. Do so while helping other survivors establish settlements, gathering resources to craft, fending off evil invaders, and more.
Intrigued? Excellent. On to the news bits then, as you too can now have a taste of A Valley Without Wind via the just released and pretty fantastic AVWW demo. What's more and for a mere $10 (that's a hefty 50% discount on the launch price, that is) you can also pre-order the game and gain instant access to its current version, which, incidentally, is getting constant updates. As for me, well, I'll be playing said BETA and will soon let you know all about my slightly more coherent thoughts on AVWW. AVWW is available both for Mac and PC.

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Sep 23, 2011

Tadah! Dino Quake!

This will be an incredibly short and focused post, carefully designed to let the Lair's sole and thus truly precious reader know that Dino Quake has been made available as a freeware, browser-based game. Done. Now, if you ever loved Bubble Bobble you'll love this one and its elegant mechanics too. Uhm, play it, will you? It does look lovely you know.

Sep 22, 2011

Space Hulk and the joys of murdering Tyranids

I have been forming a pretty wild theory (which belongs to me and is mine) recently and it more or less goes a bit like this: The deepening of the economic crisis will lead to increased socialization, that will in turn lead to an increase in the popularity of board gaming; even more so if the required board games have already been bought. And, uhm, that's about it I suppose. Besides, that was the theorem I went on and empirically (successfully too) tested last night with the help of Space Hulk.

Interestingly it wasn't the second edition of the game I cracked open and hauled over to a friend's place; it was the third and latest version of Space Hulk. The one Games Workshop cunningly released in limited numbers. The same game I hadn't played since 2009 even though I most definitely enjoyed it. Actually, I was most impressed by it, but apparently was the only one in the Lair that appreciated it. The kind lady was mostly indifferent to its many charms and exquisite production values.


Now, as I was emphatically reminded yesterday, Space Hulk comes in a particularly impressive, big, heavy and beautiful box, that's filled to the brim with miniatures, dice, tiles, rulebooks, counters, an hourglass and everything one might need to play. And though I did remember that them Space Marines and Tyranids (nasty Alien-like nasties) were some of the best Warhammer 40,000 miniatures ever, I had completely forgotten just how fantastic the game tiles were in all their embossed, beautifully painted, dark glory. Well, apparently, they still are and everything looks excellent to the point that the table we set up to play, impressively made the good ladies present take notice. I mean, really, who could have the willpower to resist the evolved aesthetics of everyone's favourite totalitarian sci-fi army?


Not that the bugs look much worse of course...


Anyway. That's enough with the fanboy drooling and gawking at tiny plastic skulls. Time to completely ignore the quality of the rule- and mission books too, and briefly describe how the thing plays. Well, Space Hulk is a two-players only game in which one player controls the Space Marine and the other the Genestealers side, each taking turns to move on the board and performing actions like opening doors, shooting, attacking the close combat way, moving artifacts, burning rooms, reloading weapons and further things of the sort, while trying to achieve each mission's objectives. Interestingly the game does come with 12 built-in  missions - every single one of them featuring new objectives, weapons, miniatures, special rules, board layouts and even a bit of backstory (fluff, I believe some would call it) to help with the atmosphere. Every game usually takes around 60 minutes.

Gameplay-wise though, what really stands out are the action-points mechanics (they should be familiar to people who have enjoyed turn-based strategic games like X-Com or Laser Squad) and the fact that Space Marines only see the aliens as blips on a radar, up to the point they come face-to-face with them and their true numbers are revealed. As each of these blips could conceal up to three Genestealers, things can get both strategic and very tense indeed. Oh, and good poker players will definitely be at an advantage here...

Thankfully, neither me nor the friend I played Space Hulk with are terribly good at card games, yet I must admit we really enjoyed the game in its initial simplicity, apparent balance and revealed depth. After finishing the first mission we were both craving for more and coming up with strategic principles and tactical responses. Yes, it was this good.

Closing bit: This article might have felt like a review, which it partly is, but sadly it's a review of something you can't easily buy unless you head off to places like eBay. On the other hand you can get a very good idea of how Space Hulk plays and what it looks like over at the Games Workshop and Board Game Geek sites. And you can always play the excellent and freeware Alien Assault on your PC; it's the closest you will ever get to a digital version of the game and a fantastic strategic offering in its own right.

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