One of the unexpected (and utterly lovely) side effects of the Virtual Cities pre-order/crowdfunding campaign was that I actually got to discuss my work on game urbanism with some incredibly interesting/lovely people. The book, real world cities, design techniques, science and art, atmosphere, and all sorts of hopefully intriguing matters were touched upon in a series of interviews I thoroughly enjoyed. Here they are:
Yes, well, I knew him *before* he was famous...
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