Mar 2, 2011

Gemini Rue - a noir review

You should have heard of Gemini Rue by Wadjet Eye Games by now. It is, after all, the indie, AGS-authored, point-and-click adventure that has actually (well, finally) made it to a more mainstream gaming audience, earning glowing reviews left and right. Then again, being of a more indie persuasion, you, precious reader, might remember Boryokudan Rue by  Joshua Nuernberger, the dystopian, neo-noir sci-fi adventure with a thing for both action and mystery that won the 2010 IGF Student Showcase award; well, they are both the same game, though publisher Wadjet Eye have added a full voice-over and helped with polishing things over.

The result is a truly impressive game, that, interestingly, has one of the best plots I've recently seen. Oh, and lots and lots of beautifully rendered 2D rain. Anyway. The two playable characters of Gemini Rue, Azriel and the aloof Delta-Six, star in a mature adventure that sits somewhere between Blade Runner, Rise of the Dragon and Beneath a Steel Sky. The pace of the realistic sci-fi plot is excellent and the storytelling itself quite remarkable, as Gemini Rue follows Azriel, the rogue police officer with a dark past and Delta-Six, the inmate at the Center 7 facility who has had his memory wiped, in a mostly dark story taking place in a beautifully noir setting.

A properly noir scene.

Azriel's attempts to locate his brother take him to the dark city of Pittsburg on the unnaturally rainy planet of Barracus, where the Boryokudan, an organization not unlike the mafia, are running things and engaging in a most destructive, yet apparently exotic, drug trade. Delta-Six, on the other hand, spends his days in the aforementioned rehabilitation facility, where he attempts to discover his true allies and his true identity while trying to escape. As you should have guessed, those seemingly disconnected stories collide in the dramatic and definitely climactic final part of the game, that leads to a pretty brilliant finale. Mind you, these are not happy Sierra characters in a fairy-tale land and they most definitely are not people you'd invite over for tea and biscuits. 

The game setting, the game world if you prefer, feels both big and interesting. It's a labour of love that you'll love to explore, especially if you care for its decidedly retro aesthetic. What's more, it's mostly evenly split between the gritty, rainy planet Barracus and the sterile Center 7 facility. A deep visual contrast, that helps highlight the differences between the two playable characters and the situations they are in. 

Spot the difference yet?

The characters in Gemini Rue, though not all of them extensively developed, are for the most part well-written and believable, with the two leads being by far the best and more elaborately developed. Gemini Rue does after all  focus on them protagonists, and has them face a dark setting, more than a few, uhm, unhappy scenes, betrayal, death, and their dark pasts. This, you see, could also be described as a game about identity; also as a game that treats amnesia as punishment.

The Gemini Rue controls follow, for the most part, a pretty standard point-and-click system, but do sport a few intriguing new mechanics and additions. You, beside fiddling with your traditional inventory, get to shoot stuff in a tactical-arcade manner, control two characters, use a handy phone/digital organizer thing, access terminals and even physically manipulate other characters. The puzzles themselves are mostly easy, yet highly entertaining, very well implemented, and feel perfectly integrated into the plot, and, before everyone starts screaming against the shooting sequences, let me just remind you that combat systems appeared in quite a few Sierra games too. What's more, the action sequences work, fit nicely into the setting, help change the game's pace, and are perfect for the sluggish reflexes of the average adventurer. 

I did really enjoy playing through said shoot-outs, (almost) as much as I enjoyed playing through the game without a walkthrough and getting only mildly -and, importantly, very briefly- stuck; never in a truly old-fashioned hair-pulling way mind. There's nothing in there that can't be solved with a bit more exploration and some thinking, whereas the only part I disliked was a pretty tedious mechanical little puzzle that was both generic and not that well explained. Oh, and this is wisely sized game too -should take you anything from 6 to 8 hours on the first playthrough- without any boring and/or filler parts. The fact that Wadjet Eye have implemented a fantastic in-game commentary makes a second playthrough necessary...

As this review is finally coming to its conclusion, I know I just have to mention the visual retro glory of Gemini Rue with its deeply atmospheric VGA graphics, the impressive character portraits, the weather effects, the tons of top-quality animation, the successful framing of each room, and the lively yet hand-painted backgrounds. The sound consists of some lovely ambient effects, mostly rain apparently, a very impressive -in most cases- voice over, and some atmospheric, subtle and slightly bleak music, that sadly doesn't play throughout the game. All in all, Gemini Rue is a brilliant mix of old and new on every level, that manages to be entertaining and even (mildly) thought-provoking. If this were released sometime during the nineties it would now be considered a major classic.

The plot thickens...
Verdict: One of the very best commercial indie adventures I have ever played. It's beautiful, gripping, seamlessly combines the old with the new and I would thus describe it as an absolute must-buy for adventure gamers of all persuasions. Get it here. Now, please!

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Mar 1, 2011

From the desk of Eriq Chang

Stunningly beautiful pictures, aren't they? Well, better thank Eriq Chang for being brilliantly creative in all sorts of ways and -of course- for being generous enough to let us glimpse both his studio and the creative process taking place there. And in case you hadn't noticed, you are indeed looking at King's Quest III - Redux art and the game's official poster. To actually grab said poster better have a look here.

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Feb 25, 2011

You Shall Know The Truth

Jonas Kyratzes, the indie game virtuoso that has already given us (that's me and you reader, just me and you) such unique gems as Phenomenon 32 and has laid the foundation for the Wikileaks Stories project, has finally released You Shall Know The Truth. It's the second Wikileaks Stories game released so far, it's obviously 100% freeware with no added preservatives, it's amazingly yet wisely built around the hidden-object mechanic, and impressively does so much more than you'd expect it to.

This dear reader is a truly artful game; a shockingly proper thing of beauty. If it were of a more physical persuasion I'd put it on a pedestal somewhere publicly for everyone to enjoy. It effortlessly combines writing, sound, visuals and gameplay into a unique whole that no other medium could ever accomplish, especially while simultaneously playing with its constrains.

The problem though is, I really shouldn't say too much and spoil things for you, and that's why I'll just stop here. Better to let you experience the elation of discovering this -most political- game's beauty yourself. I'll give you just one hint: don't forget to try and exit the apartment. Oh, oh, and do explore You Shall Know The Truth for only thus will you be able to actually know its truth. Uhm, right... Here's that link again.

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Feb 24, 2011

Gemini Rue Out on the Streets

Does this post's title read a bit tabloid-y? Do you feel that on-time gaming news coverage is evolving into some sort of Gnome's Lair fetish?  Well, worry no more gentle reader, for this blog only covers the news it sincerely cares about, and that's why I thought I really should let you know that indie, retro-styled, point-and-click adventure Gemini Rue by Joshua Nuernberger and Wadjet Eye Games has finally been released. And, yes, it's as brilliant an indie adventure as you would expect it to be, sporting some amazing visuals, a neo-noir plot and more than a few subtle innovations. Grab it now via the always cozy Wadjet Eye site.

Now, in case you are wondering about how I can be so sure Gemini Rue is a great game, I have to let you in on a small secret: I've already played the review copy to death and absolutely loved it; also expect a review to appear within the next couple of days. Till then and should you still feel undecided, why not give the Gemini Rue demo a try? Oh, and do give my previous Gemini Rue post a quick read too.

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King's Quest III Redux - To Heir Is Human

Finally, the time has come for you, oh adventure-loving and most precious reader, to download and enjoy one of the best freeware adventure games ever released, for King's Quest III Redux has -as was indeed quite elaborately foretold- been released. And though it sadly is the last game the incredibly talented AGD Interactive will release, you uncaring, heartless, game-obsessed bastard will be lucky enough to play through a true gem (and so will the rest of us). Download it right now from this place and don't forget to thank the people responsible for it.

In case you are still wondering what the fuss is all about, know that King's Quest III Redux is a PC/Mac remake of the original KQ3: To Heir is Human by Sierra, that adds a beautiful soundtrack, an excellent voice-over, a sleek point-and-click interface, amazing 256-colour VGS graphics and a ton polish to an already great game. And is it really that good? Well, of course it is! Having already played its review build, I can guarantee its quality, but this very post will not be a review. Oh, no. The review will appear within the week, just to give you time to savor the experience. Go on, get downloading. Here are a couple of tasty pics to further excite you...

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Feb 22, 2011

Eye^Game^Candy: Oil's Well

Having just received my beautifully boxed Oil's Well copy, I thought I'd let you know just what a visually stunning, additively fun and mostly forgotten little gem this 1990 Sierra production is. Well, it is, and its VGA version for our ageing DOS boxes is most probably the best arcade/puzzler this developer ever came up with, though admittedly they did have to remake its earlier 1983 version. Oh, and it would be fair to call this one abandonware. Have a play/look.