Anyone interested in game design will tell you that graphics and sound should be complimentary to the way a game plays. That gameplay comes first. That, despite the enduring success of Dragon's Lair, the essence of gaming somehow lies somewhere beyond the realm of the visual arts. That there is to it more than mere eye candy, impressive gfx or a thundering soundtrack.These people would of course be right. Well, mostly really.
On the other hand, the vast majority of game creators, and that would include both graphics specialists and any kind of visual artist working on games, would fail to see that the visual quality of a game, its beauty, is actually platform and technology independent. They can't, you see, seem to grasp the simple idea that hardware imposed limitations can actually inspire artistic innovation and show off ones talent, and keep asking for more power to express themselves. They stubbornly ignore the fact that the abstract beauty of Kandinsky is far more interesting than the latest photorealistic 3D depiction of the Death Star and keep striving for realism; not art.
To actually illustrate the point that visually beautiful games can be created on the humblest of platforms, I've decided to present you with some glorious screens the ZX Spectrum managed to display, using nothing more than its meager (and quite frankly odd) 15 colours on its tiny 256 x 192 display, while simultaneously battling with the computer's inherent colour clash problems. And no, I'm not referring to anything technically impressive the Speccy demoscene has managed to force out of the hardware.
(click on the following screenshots to see them properly)
Denton Designs, The Great Escape, 1986, WoS
Sandy White, Ant Attack, 1983, WoS
Microsphere, Back to Skool, 1985, WoSNow, I could of course go on and show you a dozen other screens showcasing a variety of Speccy-centered art styles, rave about Batman or link to some rather impressive videos, but, well, I won't do that. I'll just hope you understood what I meant to say and that the Artful Gamer soon gets his hands on one of Sinclair's beautiful machines in order to comprehensively tackle the subject.
Related @ Gnome's Lair:
Related @ Gnome's Lair:











