I realize now that I originally announced Earthling Priorities back in May 2014. I also realize that this was almost three years ago, that time does fly by even things do not go well, and that the game should have been released ages ago. But, life is relentless, and even though Daniele created dozens of lovely animation frames, Chris composed some utterly amazing music, and James quickly coded a proper demo, I simply failed to find the time to bring this project to conclusion.
Yes, making games is indeed hard, adventure games even harder, and it was only sometime during the end of 2016 when I finally managed to bring all Earthling Priorities related procrastination to an end. The puzzle design has now been updated, new animations have been prepared and implemented, descriptions have been added, the flow of the game has been improved, and I've almost finished writing all of the dialog. Provided nothing explodes, I will actually be emailing James before the weekend with all sorts of things for him to add to the game.
By the time he's done, I'll have hopefully edited most of the texts one more time, completed a few relatively minor tasks, and prepared the required sound effects. Or, well, most of them. Add in a bit of testing, some polishing, a few re-writes, a couple extra builds, and I'm certain this nice little adventure game will soon be available for all to download. For free of course.
Estimated launch date: sometime before the summer of 2017!
(crosses fingers)