Mar 5, 2012

Anna joins the adventure Renaissance

The adventure gaming renaissance seems to be an undeniable fact and exciting projects are being announced -or even released- left and right. Not that adventure games were ever dead mind (as this very blog has been helping prove for over six years now), but following Telltale's successes, the works of Jonas Kyratzes and the spectacularly successful Double Fine kickstarter, one can't help but feel truly excited. Quality gaming , you see, has always been important...

Anyway. What I wanted to talk about is forthcoming indie adventure Anna by ambitious Italian developers Dreampainters. A truly intriguing project if you don't mind me saying so and one that doesn't seem afraid of innovation.

Anna, will, first of all, be a fully 3D first person adventure that will apparently use an FPS-inspired interface utilizing the WASD/mouse combo. The game will be a relatively short affair, yet one that will offer three different endings, thus earning more than a few replayability points. What's more, the rather traditional  inventory-sporting adventure mechanics, will be further enriched with some sort of mental state mechanics, meaning that depending on the dynamically determined metal status of the player the locations themselves will change.

Interestingly, the plot will follow an authentic and presumably dark Italian folklore tale; one that has been directly recorded by the dev team via first hand accounts from several village elders and historical documents. Oh, and Anna and its impressive graphics will be released exclusively for the PC. You can find out more about it over at the Dreampainters blog.

Related @ Gnome's Lair:

4 comments:

  1. I'm readying my army of lawyers as we speak.

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    1. Hahahahahaha! You are indeed right :D

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  2. Great to hear adventure-gaming news about fellow Italian devs!

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    1. Indeed. It gives it that warm neighboury feel...

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