Jul 31, 2010

The Curfew wants You to stay In

The general immaturity of gaming can easily (and pretty simply) be seen by the impressive lack of any kind of political undertones in the vast majority of games released. Politics, let alone radical or progressive ones, in gaming both mainstream and indie are either left alone or are too reactionary and Hollywood-esque to be taken seriously. If you are not killing comically evil terrorists in ways to make even classic imperialists blush, then you are most probably jumping on mushrooms, in a medium that seems utterly indifferent to commenting on society.

Although an extensive post on the subject will at some point appear on this very blog, I'm happy -for now- to announce that the situation has gotten a tiny bit better with the release of The Curfew. It's a deeply democratic, free to play, web-based adventure game written by everyone's favourite Gillen: Kieron Gillen. What's more, The Curfew is both an incredibly well produced game and a good and rather unique adventure, sporting some great FMV moments with some pretty impressive actors.

Related @ Gnome's Lair:

4 comments:

  1. Been looking forward to seeing this released.

    Will try it late some night when my mind is open to political undertones/overtones!

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  2. And let us not forget the rythmical political currents. Or the beat. Or the beat of the kongo. Then again, The Clampdown is the perfect song to accompany this kind of games.

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  3. Interesting concept and nice looking graphics.

    But let me guess, the Shepard party itself faked the nuclear bomb incident.

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  4. I really wouldn't know dear Jonathon... Don't think it really matters in the game's plot that much either. Fake or real, the question is how one reacts to a threat.

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