Text-adventures. Interactive fiction. The games that challenged the imagination by providing the most intuitive gaming interface ever devised. My favorite genre. Masterpieces one could lose oneself in for ages. Unless of course one had a map. Preferably a beautifully illustrated one. Or five. Even six. Like the ones that follow, in what one could describe as the cartography of legends...
Related @ Gnome's Lair: Text is King, Thy Dungeonman 3, Those fecking text-adventuresRelated Tags: Text adventures, Interactive fiction, i-f, text-adventures, retro, map, guide, Level 9, Infocom, Zork, Wonderland, Knight Orc, Lancelot, Game, Games, retro
The hours i spent drawing my own maps for mapless games.... however i did discover cartography wasn't a realistic career choice for me to follow....
ReplyDeleteA wise choice indeed Mr. Elderly. Cartography math is far too complicated... Besides there already are maps of most things. Even adventures...
ReplyDeleteThat 'Lancelot' map has a place called 'Chapel Perilous' in roughly the same location as Manchester. I've heard this dump called many things, but a Chapel? more like a Cathedral of the Damned!
ReplyDeleteHmmm... but was pre-industrial revolution Manchester bigger than a chapel? Aha! Guessed so...
ReplyDeletemaths? and there i spent over 20 years thinking it was my crap drawing skills.....
ReplyDeleteNope it was math. Tough math. Nothing to do with drawing. Really.
ReplyDeletemath? pah! no goog at maths, probably why i lose count of how many drinks I have, pah!
ReplyDeleteAlways had trouble drinking 3 and coming back home at 10, instead of drinking 10 and coming back at 3 myself....
ReplyDeleteLol ace!!!!
ReplyDeletedamn you lucky sod, you can actually find your way home......
:)
ReplyDelete